this post was submitted on 16 Sep 2023
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[โ€“] Kolanaki@yiffit.net 15 points 1 year ago* (last edited 1 year ago) (2 children)

DM: "You all get a magic quiver with unlimited arrows. Hurray!"

The one player who spent all their money on fancy arrows of various kinds crumples their character sheet up and tosses it aside

Player: "I don't wanna play anymore... ๐Ÿ˜ "

[โ€“] aesopjah@lemm.ee 21 points 1 year ago (1 children)

Regular arrows should be infinite and special arrows limited. I like how they did it in BG3 actuallu

[โ€“] Kolanaki@yiffit.net 3 points 1 year ago (2 children)

I haven't played 5E on paper so I was actually wondering if that's how the rules worked or not.

Normally you count them and get half of the shot ones back. It sucks. Thats why almost nobody does it.

[โ€“] Cethin@lemmy.zip 1 points 1 year ago (1 children)

Technically no. In reality, yes. Bows require arrows and most spells require a material component. These are never tracked unless it's something special. If a spell costs thousands of gold in material components to cast, it should be required that you actually aquire that component, but otherwise pretty much everyone just assumes that you are prepared with a enough basic materials. The same for arrows and any other basic resources usually. I've never played with a party that tracks food and water, for example. It's just assumed you've come prepared.

[โ€“] Kolanaki@yiffit.net 2 points 1 year ago

I hardly have players even using arrows in our 3.5 games, but I do definitely require the expensive material components (like I know there's a spell that requires a ruby with 100gp or more). Most of them can be acquired easily enough that it doesn't matter (such as sulphur + bat guano) but if it's expensive/rare enough, I'm going to make sure you can actually get them.

My players would just sell it back. I know, I gave them important items and they did that XD

[โ€“] Dice@ttrpg.network 6 points 1 year ago (1 children)

Timer systems like arrow counting, rations and encumbrance are good for game flow. Removing them tends to diminish the level of emotional investment and roleplaying in the game.

[โ€“] HipsterTenZero@dormi.zone 1 points 1 year ago* (last edited 1 year ago) (1 children)

Maybe for a certain kind of game. Survival horror, absolutely - as an aside, i really want to find a good survival horror fantasy RPG, I think that'd be really fun. But for mainstream fantasy games? It doesn't have the same weight or drama. The question isn't "Will I have enough supplies for this adventure, and if not how I can I make do?", but "Will the entirety my 100g worth of arrows in extradimensional storage last until I retire this character, can I spend less?"

[โ€“] Dice@ttrpg.network 2 points 1 year ago

Did you note that I included encumbrance. Magic bags are a huge problem for trivializing the concerns of your character.

Eating candy?