this post was submitted on 12 Sep 2023
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What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game's story continues in an interesting path. Are there any games like this?

Asking because in IRL TTRPG's, a lot of DM's will find reasons to keep the story going, no matter how ludicrous because I mean.. that's why you're there. Do games do this? What are some that do?

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[–] dingus@lemmy.ml 3 points 1 year ago

Owlboy is a story about failure. Each time you "succeed" it turns out other events that were happening nullified that success.

It's not really the same thing, but the choice to foist failure on the player even when they "win" was an interesting story device.

[–] algorithmae@lemmy.one 2 points 1 year ago

Rogue Legacy has this as its whole gimmick. The second one is pretty good!

[–] skullgiver@popplesburger.hilciferous.nl 2 points 1 year ago* (last edited 1 year ago)

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[–] PowerSeries@lemmy.ca 2 points 1 year ago

Monaco is a fun example where stealth frequently fails and yet, you just have to scramble to do something and ruuuun. You can end up hiding and trying again but short of getting everyone killed, it's hard to get a game over. Your friends can revive you, as long as they don't get caught and killed themselves.

It's a good mechanic where it's more "let's go save Dave" then "thanks Dave now we need to restart".

No I don't know any Dave's, names have been changed to protect the guilty.

[–] fidodo@lemm.ee 1 points 1 year ago

Getting over it?

[–] Smoke 1 points 1 year ago

Bioshock games (and System Shock before them) have in-game systems for reviving protagonists after death. Sometimes they're Quantum Reconstructors that need to be turned on in each level to use them, sometimes they're Vita-Chambers ready to use, sometimes it's your all-in-one utility companion Elizabeth with a medical bag. In all cases you're free to continue the fight after your death, though sometimes with penalties like restored enemy heath or monetary costs.

[–] sculd 1 points 1 year ago

Assassin's Creed. They are basically games inside games.

[–] sanzky 1 points 1 year ago

I have fond memories about Prince of Persia (the 2008 incarnation). it was a beautiful game and you basically could not die. your companion (a beautiful woman, because originality) would just rescue you in the last second.

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