this post was submitted on 09 Sep 2023
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ADHD memes

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ADHD Memes

The lighter side of ADHD


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[–] fiat_lux@kbin.social 43 points 1 year ago (1 children)

Why have you chosen to attack me so personally on this fine day? Give me some warning before you completely demolish me like that. Even just a countdown from 3 or something.

[–] ciaocibai@lemmy.nz 3 points 1 year ago (1 children)

I have to know if all these memes really describe adhd. Aren’t these all just normal Human behaviours? I feel like most memes here describe me perfectly. Do I have ADHD?

[–] fiat_lux@kbin.social 5 points 1 year ago (3 children)

I understand completely, and you're right to question it. The answer is that a lot of these behaviours are pretty normal, and it is very possible to identify with some of the memes even if you don't have ADHD. It's when they just keep resonating with you on a really fundamental level, across your entire lifetime, that you should maybe be suspicious. ADHD has a genetic component too, so it might help think about your parents' behaviours and if they also match.

My psych had me complete this self assessment quiz (ASRS v1.1) before my first appointment for evaluation. It might help you too: https://psychology-tools.com/test/adult-adhd-self-report-scale

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[–] OrekiWoof@lemmy.ml 31 points 1 year ago

this is how I became a software developer

[–] SqueezeMeMacaroni@thelemmy.club 22 points 1 year ago (1 children)

Add in a dash of autistic hyperfocus and you can in fact teach yourself enough to get the project done.

Doesn't mean you WILL get it done of course.

[–] lightnsfw@reddthat.com 16 points 1 year ago (3 children)

Once I learn enough to feel like whatever it is is achievable I lose all interest in actually doing it.. I have the same problem with finishing video games once I get to the point that Im skilled enough or have enough shit built or whatever that beating the game is inevitable I just move on to the next one.

[–] magikmw@lemm.ee 4 points 1 year ago

I could have written this comment.

[–] SqueezeMeMacaroni@thelemmy.club 3 points 1 year ago (1 children)

Re the video games, yes absolutely I've done this. I don't think I've 100% finished a game, at least not in the last 20 years. Playing through the latest Zelda game I had to pick my moment when to go take on the final boss carefully, I know that once I beat a game I'm a lot less inclined to keep going on side quests and finding shrines/korok seeds/whatever collectibles that particular game has. So I wanted to do as much of that as I could before going after Ganondorf, but I also didn't want to wait too long because if I make myself do ALL the side quests and get ALL the collectibles I'll burn and not even bother finishing the game.

[–] lightnsfw@reddthat.com 3 points 1 year ago (1 children)

That's where I'm at with RDR2. I'm forcing myself to finish everything I can before I go forward any more in the story.

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[–] Doxin@yiffit.net 2 points 1 year ago (1 children)

narrative driven games work a LOT better for me for that reason. I've played through the entire halo master chief collection and titanfall 2 campaign without much issue. Never got very far in factorio on the other hand.

[–] lightnsfw@reddthat.com 2 points 1 year ago

Yea same here, if there aren't a lot of things to get distracted with my chances of finishing it go way up. I completed both the Subnautica games, Jedi Fallen order, and 3 of the Arkham games. Skyrim on the other hand I've had since it came out and never beat the main quest.

[–] gronjo45@lemm.ee 19 points 1 year ago (3 children)

You just described the entire cycle of discovering Linux... Starting with something simple like Mint or Ubuntu, hearing whispers from individuals with large gray beards that Gentoo and Arch are better, and then all of a sudden you're learning about lithography processing and kernel development all because a fucking peripheral didn't load properly.

"I'll just figure it out", he delusionally murmured as he typed out the 132nd acronym for the day... One day I won't be stupid!

[–] TQuid 6 points 1 year ago

Built a 30-year career on this.

Still stupid.

[–] Martineski@lemmy.dbzer0.com 5 points 1 year ago* (last edited 1 year ago)

One day I won’t be stupid!

Yeah, about that... (Edit: This response may have came out as offensive, I meant to say that ADHD doesn't really get better with age but quite the opposite.)

[–] I_like_cats@lemmy.one 2 points 1 year ago

Heh, reminds me of when I learned Linux. One day Windows 10 annoyed me so much that I swore never to use it as my main os again and started using Ubuntu. 2 days later I got so annoyed by it that I started to install Arch. I made lots of mistakes but had a working system which I ended up using for a year. Fun times. Nowadays I just use Fedora but I'm tempted to distro-hop again

[–] ParsnipWitch@feddit.de 17 points 1 year ago (1 children)

Unfortunately, I think this is because pretty much every endeavour in life, if you have (severe) ADHD, feels like that. At that point it doesn't really make a difference.

[–] Martineski@lemmy.dbzer0.com 9 points 1 year ago (1 children)

I have severe ADHD and exsisting is a pain. (I'm not suicidal, it's just painful to do/achieve anything at all)

[–] ParsnipWitch@feddit.de 7 points 1 year ago (1 children)

It's hard to be constantly in improvise-mode. Really, that's how it feels to me at least. As if everything consists of just trying to hold it together somehow.

[–] Martineski@lemmy.dbzer0.com 7 points 1 year ago

That's how a lot of ADHD folks experience it. And it's really not that surprising when you learn what the ADHD does to your brain.

[–] JokeDeity@lemm.ee 17 points 1 year ago

Listen buddy, I know how to do a fuck load of things... A little bit.

[–] iByteABit@lemm.ee 13 points 1 year ago

The amount of posts I relate with here are making me wonder again if I have ADHD to some degree lol

[–] avonarret1@programming.dev 11 points 1 year ago

The fun part is accomplishing that but somehow forgetting all the stuff you learned down the line.

[–] Razputinsgirth@kbin.social 10 points 1 year ago (2 children)

Me taking the hardest math class at community college when I suck at math.. Yeah that wasn't great

[–] miss_brainfart@lemmy.ml 5 points 1 year ago

Same. Was funny though, because now I know how be an even more pedantic prick using propositional calculus

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[–] Getallen@feddit.nl 9 points 1 year ago

WHY DO YOU ATTACK ME LIKE THIS!?!?!

[–] nickwitha_k@lemmy.sdf.org 8 points 1 year ago* (last edited 1 year ago)

Fuck.

ETA: Feeling this hard right now. Protip: Always buy important gifts that have to be complete with a deadline. Always. I know you might be thinking "but something that I make for my spouse's birthday will be much more meaningful." Stop. Buy a gift. It will save a lot of strife.

[–] cole@lemdro.id 8 points 1 year ago (1 children)

wow, this one is relatable. So far I keep succeeding so I haven't been demotivated yet...

[–] Martineski@lemmy.dbzer0.com 7 points 1 year ago (1 children)

Meanwhile I failed all the times I tried.

[–] cole@lemdro.id 5 points 1 year ago (1 children)

well, I think some failures are successes too. If you learn from it in big ways that's a win

[–] Martineski@lemmy.dbzer0.com 5 points 1 year ago (1 children)

I learned that I'm a failure. Soon I will be rediagnosed and hopefully learn more stuff about myself so I can better cope with it.

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[–] Ascend910@lemmy.ml 7 points 1 year ago

But that is how I got started on project that people think will never be successful

[–] mr_pip@discuss.tchncs.de 6 points 1 year ago

it is called consulting and it eats up your life…

[–] MystikIncarnate@lemmy.ca 6 points 1 year ago (2 children)

This is me right now.

My brother purchased a 3D printer and honestly, it's pretty neat. The problem is, I have never done any serious 3D design work (I barely did any 2D stuff in auto CAD when I was in school)...

So I'm limited to pre-made STL prints and honestly, most of what's out there, I'm not keen on. Not saying any of the available 3D printable files are bad by any stretch, they're just.... not exactly what I want. You know? I'd like to tweak or touch up some aspects of the model before I print it... not because I'm vain or I want to have my stuff be unique, but usually because there's a good reason why I want it that way.

There's also stuff I'd like to have that is a bit niche, and nobody has made it, but it should be relatively trivial for someone with 3D design experience to make, like covers for things that are not a typical geometry.... an example I have is that I have a battery pack for a handheld radio. It isn't dissimilar to the kind of battery packs that early cellphones used (think Nokia 5100 series of phones). All I want is a hard cover for the business side of the battery pack, so if my spare battery is tossed in with metal things, nothing bad happens. Sure, I could solve this with a bag of sorts, but I'd still have to get one that's just the right size for the pack, and that's not a trivial task. I also plan on having (or already have) several of these batteries, and they have a belt clip attached to the battery, so it would be nice to be able to clip them on my belt without worrying that a light rainfall might short out the exposed contacts on them. But the radio is kind of niche (happens to be a alinco DJ-MD5 variant), and #1 not many people have this radio, and B: those that do, aren't really the 3D printing crowd.

So now I'm on a quest to figure out 3D design so I can make a model of the battery connector on the radio, so I can make effectively a "dummy" radio side interface and keep it secure whether I put it in my bag or on my belt. Both for safety and convenience.

We have a 3D printer, filament, all the necessary stuff to do it, and as soon as I have the STL file, I can make as many as I want/need. If one breaks, no problem, a few dollars of filament and a few hours later, I have a fresh one.

I'm a complete noob with 3D printing and 3D design. So I have the ambitious and lofty goal of learning to do it, so I can make this part. I'm not sure it will work, or that I'll get it done, but it's something that I want and I don't think anyone else is going to do the design for me..... so I have to figure it out, as if 3D design is some trivial weekend task, and not a highly specialized industry of professional engineers....

I'm sure it will be fine. (Insert "this is fine" meme here)

[–] Martineski@lemmy.dbzer0.com 8 points 1 year ago (1 children)

I started reading your comment and gave up reading halfway though because of the lenght lol. But yeah, I relate.

[–] MystikIncarnate@lemmy.ca 4 points 1 year ago

I tend to ramble quite a bit. No harm, no foul.

Have a good day.

[–] trafguy@midwest.social 5 points 1 year ago (1 children)

I'll second getting digital calipers to make things easy. I should really just buy a pair myself already, I've just been making do with a ruler.

FreeCad is another free option I don't see mentioend yet. It works but is frustrating to use because it's buggy and fights with you.

Generally, I think of 3D design like legos or scultping. You need to build pieces and "glue" them together. It's okay to have 2 objects taking up the same space too. If you can imagine 3D objects and how they fit together you'll find it a bit easier.

[–] MystikIncarnate@lemmy.ca 4 points 1 year ago (1 children)

My brother happened to have some and I spent some time this morning doing my first attempt. After a few failed prints, I finally have a finished piece.

It doesn't fit, even kind of, but it exists. Something I entirely designed myself and brought into existence.

[–] trafguy@midwest.social 4 points 1 year ago (1 children)

Good to hear! Next step is to look at why it didn't fit. Where do dimensions need tweaked? Is the printer calibrated correctly and printing at 1:1 scale? I'm not sure how to recalibrate if the printer is the problem, but you could scale the whole print up/down when you generate the print file.

To test the printer, make a simple cube that's something like 1" on each side. I'd use 25mm for metric. Then, check how large the final print is. You'll want to check each direction since there are different stepper motors controlling each axis of movement, so each one could be slightly different

[–] MystikIncarnate@lemmy.ca 3 points 1 year ago

I think my brother did this when we first got the printer, but simply put, I believe the mistake is mine. I eyeballed a few numbers and didn't account for some specific things.

I missed a few rounded corners and in one place I clearly measured from the wrong spot, I'm more than a couple millimeters out.

It's pretty close, and honestly, really good for a first try, if I do say so myself.

I kinda knew it wasn't going to work right before I hit print, but I couldn't, or rather, wouldn't, guess, not check everything just to find out what I bodged.

I'll get on it tomorrow, hopefully. Even when I get out to fit, I'm going to need to make adjustments to make it work in my application. For now, I just want one that fits over the battery.

[–] citable6704@midwest.social 6 points 1 year ago

Me too thanks.

I've tried to combat it as I get older by circling around. I'll focus on something for weeks or months or years, then put it down for a year or more as I cycle through four other things.

I should be ready to try blacksmithing again in about 5 years.

[–] MonkderZweite@feddit.ch 5 points 1 year ago

A genius isn't born a genius.

[–] burt@programming.dev 5 points 1 year ago

For me, it depends on how much time I have before starting. If the start is immediate, "I'll figure this out on the fly" then ride that "oh, shit I don't know what I'm doing" adrenaline fueled dopamine wave all the way to borderline success. If I have lots of time before starting I'll over analyze then try and fail to become an expert and give up before starting.

[–] CoderKat@lemm.ee 4 points 1 year ago

TLDR: want to program? Take an intro and an algorithms class first. I suggest you avoid video games or AI. Web or mobile apps are much more beginner/solo friendly.

As a professional software dev, I see this a lot in my field. Software is very approachable and frankly there is a lot you can just learn as you go along. But usually you still need a decent amount of fundamentals as well as domain knowledge to do that, especially if you want the code to be at all maintainable.

My biggest suggestion to anyone with programming aspirations is to take a step back and start with a basic course on the fundamentals (there's multiple MOOCs for this that are a good way to get that). Ideally then find a similar class or resource on algorithms and data structures, because those are just crucial for many projects, but more importantly they get you "thinking like a programmer". Having that analytical mindset is probably the best thing you can do to make winging it actually possible.

But even then, expectations need to be grounded. Eg, video games are by far the most common thing people want to create. But video games require a lot more math, can be performance critical, and perhaps most critically require you to have many other skills, too. It's one thing to be a good enough programmer, but you also need to make a lot of art.

Another is AI. You can totally learn to make AI stuff. There's so many frameworks, pre trained models, and easy to use cloud offerings for making custom models. The bigger concern with AI isn't simply writing code for it, but that modern AI is simply limited. The type of AI most people talk about is basically just prediction and categorization. It's only as good as the training data. Finding and cleaning data is very time consuming and often very boring. Some parts of this aren't very automatable and thus aren't truly programming tasks. So it's easy for an AI project to fail not because of any programming skills, but because of the limitations of modern AI.

My advice? Self contained web or mobile apps. Those are usually the most feasible for a single person and the most practical. Look at the various apps on your phone or that you see recommended online and consider if there's things you could do better or if you see niches that aren't covered. Or even just reinvent an app that already exists for fun. Not all projects have to actually be practical!

There's also technically the option of contributing to open source, but I think beginners will find that too difficult. A project you create yourself lets you know every line of code and keeps the project easy to understand. Big open source projects can be thousands of millions of lines of code where nobody understands it all and learning to read code is a skill that takes practice and experience.

[–] lukini 4 points 1 year ago

This is the exact opposite for me. I put off doing things if I'm unfamiliar, even if it's a tiny project.

[–] magikmw@lemm.ee 3 points 1 year ago

I'm in this picture and I have a love/hate reaction to it.

[–] fiveoar@lemmy.dbzer0.com 2 points 1 year ago

How hard could it be?

[–] theneverfox@pawb.social 2 points 1 year ago

Was going to say this. With a set of calipers and some trial and error, you can make functional things very well

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