It's wild how this game is still in alpha after all these years
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
Is it a good time for a newbie to jump into the game once the update gets officially released to stable? I remember trying it years ago, like in 2020, but wasn't really a fan of the overall feel of the game, felt janky+grindy at every step (and this is coming from someone who enjoys project zomboid).
Yep, it's always a good time to jump into the game tbh because they refresh the game every so often.
I'll agree with others, but I still keep coming back to the game over the past howevermany years. I'm excited to try A21 I'm the next few days with my buddy. I find it best to play with friends instead of alone. Speaking of, if you want/need someone to play with I'm sure many in here would be willing. Including myself (depending on the time as I have a baby incoming).
It's still super janky and i don't think that's changing anytime soon. Performance is not great and the visuals are rough, but it can be fun if you manage to get past all those issues.
Performance and visuals are fine for me. Running on a 3080 fine.
Do you have a summary of changes since A20?
This is the changelog:
spoiler
Changelog b313
Additions:
Show Extras button added to Twitch Options
Changes:
Lowered Action stage unlocked for the following twitch commands
#spoil unlock from 30 to 15.
#shuffle_boxes unlock from 50 to 15.
#empty_boxes unlock from 50 to 20.
#drop_held unlock from 12 to 5.
#mind_wipe unlock from 60 to 40.
#destroy_base unlock from 50 to 30.
#fill_base unlock from 50 to 30.
Adjusted the infestation game stage mod and bonus values to be a bit more challenging based on feedback and code review
Updated pricing for turret ammo to prevent exploits
Player crafted doors, hatches, shutters, garage doors, and cellar doors are no longer sellable to the trader
Daring Adventurer 3 and 4 are now unlocked at INT 7 and 10
Adjusted trader stage templates for T2 and T3 tools and weapons
Adjusted quality ranges of tools and weapons in trader inventories for more variety
Prison_01 steel railings in guard towers replaced with corrugated
Fixes:
Ability to copy / paste lights within the prefab editor and retain their light properties
Putting a charged stun baton into vehicle storage causes a crash to desktop
Updating player backpack Nav icons could hide previous icons that may now be in use elsewhere
Drone throws NRE when trying to heal the player
This isn't the full list of changes for A21. There's a ton of new POIs, mechanics overhauls and more. You can even raid Jen's bedroom now.