Clearly a management issue, devs have what it takes to deliver quality games but impossible deadlines just kills the potential
Memes
Rules:
- Be civil and nice.
- Try not to excessively repost, as a rule of thumb, wait at least 2 months to do it if you have to.
I see this comment often when this gets reposted. And I agree with you. But in the context of this meme, I guess "game developers" does not refer to the actual programmers, but rather game-making companies.
So publishers. Developers make it reality, publishers fund and push deadlines, are responsible for the culture of ‘games as a service’, and content is often cut because of this.
My opinion is that the publishers are just the spearhead.
Someone else mentioned that games are no longer the result of passion, but only the means to make money for most gaming companies. Publishers are the ones that have to make this happen.
But we, as gamers, are also responsible. If we show publishers that the only viable solution to make a lot of money is to make great games, they will do so. But if we continue to buy these unfinished, mtx-full, crappy products, then we are incentivising them to continue making such games.
not just impossible deadlines, but also management's apathy towards users, tolerance/encouragement of toxicity at work, and bias towards making games as aggressively next gen as possible
There are literally games on steam that have a requirement list like that:
OS: Needs to have Graphical user interface
RAM: idk i guess it should have that
GPU: yeah a Nvidia G100 should do fine
Monitor: required
My favourite is:
● Sound card: sure, why not.
Yeah thats a thing as well XD
Back then game companies were doing what was fun and revenue was a great bonus. Now they are publicly traded companies and the board is trying to squeeze out every penny.
Software bloat is indeed very real
I miss good shareware games.
Used to be so awesome getting a magazine with a CD full of hundreds of them to try out all weekend long.
Now days you get peer pressured into forking over the majority of $100 bucks for a single game that may be a complete shitshow and ugh microtransactions that are anything but micro.
Indie devs are still pulling off crazy feats.
I don't know if it's technically indie, but Lies of P demo performs way better than I expected to the point where it puts AAA to shame. If a god damn demo is beating your final output, do better
Starfield looks interesting/great, but I really think the performance is going to be bad
nahh, there is a lot of truth to this through all of software. We did not have airplanes drop from the sky because our aerospace companies are flexing it so hard.
I see you, Blizzard.