this post was submitted on 12 Jun 2023
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[–] EmpathicVagrant@lemmy.world 1 points 1 year ago (1 children)

So publishers. Developers make it reality, publishers fund and push deadlines, are responsible for the culture of ‘games as a service’, and content is often cut because of this.

[–] beebanoo@lemmy.world 1 points 1 year ago

My opinion is that the publishers are just the spearhead.

Someone else mentioned that games are no longer the result of passion, but only the means to make money for most gaming companies. Publishers are the ones that have to make this happen.

But we, as gamers, are also responsible. If we show publishers that the only viable solution to make a lot of money is to make great games, they will do so. But if we continue to buy these unfinished, mtx-full, crappy products, then we are incentivising them to continue making such games.