this post was submitted on 04 Mar 2025
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[–] HubertManne@moist.catsweat.com 7 points 4 days ago (1 children)

just fyi to folks the word agile here is in a business context like pivot or out of the box thinking and not agile methodology.

[–] somedev@aussie.zone 2 points 4 days ago

Synonymous with "fluid" or "flexible" or, "shifting the goal posts"

[–] onlinepersona@programming.dev 6 points 4 days ago (2 children)

I don't understand: what's going on with the gaming industry? Is it suddenly not profitable anymore?

Anti Commercial-AI license

[–] djsoren19@lemmy.blahaj.zone 3 points 4 days ago

The bottom is kinda falling out of the market and investors have dried up, largely because AAA has had too many extremely costly fuck-ups recently. Now the whole sector is looking bad, and it's been trickling down into impacting the ability for AA studios and indie teams to find funding for their projects.

[–] SharkAttak@kbin.melroy.org 1 points 4 days ago

Is it suddenly not profitable anymore?

The answer is in the question.. it Is suddenly not profitable ~~any~~more

Plus, maybe the bunch of bigbuck$ games that recently bombed made investors slightly panicky.

[–] addie@feddit.uk 4 points 4 days ago

Well; I was one of the people that bought Minute Of Islands when it came out. Nice game - mournful tone, but beautiful in places. Bit of a "walking simulator" disguised as a platform game, though - not much replay value, I don't think.

What does surprise me is that Fizbin had hundreds of employees to lose, however. MoI had a really "art school indie" feel to it - I'd have guessed at more like ten employees having played through it. Gris (by Nomada) is the kind of *art platformer" that I'd draw as a comparison - Gris has much more action - and they look to be about forty people.

Obviously this is bad for everyone involved, but I suspect that the mismanagement that got them here might have been "dreaming too big" rather than purely "screwed by the publisher".