This is in response to the new California law that forces stores to clearly disclose that the customer is buying a temporary license.
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Just like the EU, California does a lot for global customer protection.
Except the cancer warning thing which didn't exactly have the desired effect. Good intent, bad execution.
So if I download a pirate copy, I'm in the clear because I purchased a license.
Doesn't GOG provide the games without copy protection? Doesn't that mean you can actually back up your installed games?
In any case, these services should allow their customers to download a digital copy of an ISO or an installable package of the game so it can be saved as a backup and installed independently.
drm is optional on steam, plenty of games are just binaries you can backup like any other. Not that it helps much with the games that do use it…
Is there a way through steam to see your owned drm free games (or in owned)?
The steam store page of a game should to tell on the right sidebar if
- it uses 3rd party DRM
- or online-only restriction
- or requires 3rd party account sign-in
All of these are marked in a visible yellowish frame below the steam-feature list.
If it uses DRM that is not 3rd party, I think that means it uses Steam DRM, which is not common in my experience. This one is also kind of easy to patch out, or at least it was the last time I did so which was years ago
Yea, I thought gamma was talking about steam games that don't have steam drm. Aka drm free steam is still a drm and unless I'm dumb most games have steam drm.
I don't think so. most often you just need to put a steam emu's dll besides it, and that's because most games are not coded to handle when steam was not installed. when a game has steam drm, you have to use an additional program that modifies the game's executable. so far I only had to do this once
I know steam has an option to add non steam games to the launcher so you can see and launch through it. Iirc it's at the bottom left of the games list.
steam enhancement suite might have it?
So if I download a pirate copy, I'm in the clear because I purchased a license.
Nope since the copy of the software was obtained with someone else's license. That said this would be hypothetically impossible to prove in court so 🤷
Circumventing DRM is questionable since I think it's illegal to distribute but not own. So let's say you have a CD installer for the Sims and download a crack exe to launch it without the CD. You are in the clear but the host for the download is not.
GOG or backing the game up yourself is the only way around this.
Yeah moving forward I'm going to buy on GOG.
corporations would make breathing a subscription service if they could
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you're really not very price sensitive at that point in time. A consumer gets engaged in a property, they might spend 10,20,30,50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high. But it is a great model and I think it represents a substantially better future for the industry.
I was reminded of this. They would if they could. I am glad i am not living in that timeline.
When you are six hours into playing Battlefield and you run out of ammo in your clip, and we ask you for a dollar to reload, you’re really not very price sensitive at that point in time
Forgot how evil that was. God, if i was 6 hours in, and they asked me a dollar to reload, i'd uninstall the game, and go play some minecraft or something.
Wait. They did this?!
I am glad i am not living in that timeline.
Yet
This was always the case. The only difference is the words they use.
The only difference is the words they have to use. They aren't making this change by choice
I find it indescribably funny that no matter what, every news site somehow manages to always put a mobile app install screen with the company's product as the banner image for their articles, even in this case, when I think most people would have probably never even thought of Steam as a mobile app, only as PC software.
Company complies with the law.
PCMR: Wow, what a great company!
thepiratebay.org
I just really want to pass on my game library to my kids one day. Can licenses be passed on, or is inheriting entertainment just dead now?
If i remember correctly, gog allows this
Buy from GOG, download and archive the installers yourself.
Good. I like transparency and this has always been the truth. And I'm glad Valve isn't doing much to fight against it.
Is it a blanket statement for every purchase regardless of what game it is?
If so, that's completely useless.
It informs customers, that licensing a game on Steam is not like buying a pair of pants on pantsshop24.org
. That's what it's meant to do.
I thought it would only apply to certain games. I feel like it's just normalizing it rather than really being educational. Now companies can go fullboar with games only being a license and just point to the disclaimer as an excuse.
You only buy a license to watch/listen media private in most cases. Even if yo buy a DRM free copy of a film/track/game, you only have a license to consume it private. If you want to show (or share) with public, you need another (way more expensive) license to do that legally.
The only difference is, when you only stream the media or there is DRM on the files, it is not possible to archive it easily and the danger of lost media is far greater.
Dude, you just cannonballed into the Achualy pool. You know that's not what we're all talking about.
Well, in this case, it is actually Valve that does the licensing. I don't think the original companies have much to do with it, other than maybe being more willing to sell through Steam than e.g. GOG or itch.io.
But all in all, yes, it would be a much more useful law, if it declared such a licensing model void.
I'm guessing, they didn't tackle that problem, because there are more legitimate uses of a licensing model, like World of Warcraft only giving you access while you're paying the monthly fee.
Nothing unsolvable, but you need some solid laws and it'd be a lot less likely that you'd get support from enough political parties to carry this into actual law.
Just like popups about cookies!
Those are like a real life Navi from Zelda.
"Hey! Link!" one every site is annoying.
That crap really needs to be a browser setting.
Not really. If you buy the game on gog, you own it.
GOG themselves literally said that you do not, even very recently. You own a license like every other customer, and it can be revoked at their discretion.
GOG choose to exclusively sell games for which they can sell DRM-free versions, which is a great option for consumers. It is not a straightforward decision however as this is, whether it is a priority or not, a tradeoff for the things that Steam integration provides - cloud backup, mod workshops, multiplayer functionality etc.
Steam also sells plenty of DRM-free games, and offer customers the informed choice when selling Steam DRM and Third-Party DRM controlled game licenses.
This is not an argument that Steam or GOG are objectively better. But it is a straightforward lie to state that the license you buy from GOG is legally different from the one you buy from Steam. What is different is the possibility or otherwise of DRM software being used to control your adherence to the license.
You're like one of three people on Lemmy that understands this. I always get piled on whenever I bring it up.
It is usually also followed by "but I can download my installers and then I can have them whenever I like" as if it's a sane idea to store terabytes of offline installers for the day that GOG goes out of business.
I mean, I also have terabytes of offline installers for the day that Steam or GOG go down. On other people's computers. In a, uh, distributed distribution system.
Every game I bought before the wording change should be under my ownership imo. Retroactive shit is bullshit.
It was always in the EULA. You signed the contract when you made the account.
Nobody reads that shit.
It's still not retroactive
I feel like there needs to be some kind of way of recording what games have been purchased (licensed) so that if a store were using goes out of business we should be able to get it from another store, at least for a very reduced price just to cover their costs.
If gamers weren't so against it, honestly NFTs could actually be that thing.
You used to able to buy a game in a box and it came with a code. Games got too large and instead of the next thing after Blu-Ray, they went full digital. Maybe we can get legislation for PC game have to have a physical option and have discs for installing and when you use the code you can undo the code and be able to resell it. Thoughts?
To play devils advocate, which I seem to do a lot lately I admit, you were still just purchasing a license then as well. The process of revocation would be so convoluted as to be all but impossible, but you were never actually purchasing permanent and irrevocable access to the game.
And if you want to get back to that, just buy your games from GOG.
Or just pirate the games you purchase, and it won’t matter if your Steam account is banned or deleted. Which is honestly often the better option these days, because it has the bullshit DRM ripped out of it.
Or just pirate the games you purchase, and it won’t matter if your Steam account is banned or deleted. Which is honestly often the better option these days, because it has the bullshit DRM ripped out of it.
most games don't have DRM, so this is easily done by making a copy of the game files, and using the goldberg steam emu on it