they've already lost so many devs who walked away or restructured their projects for Godot or other engines.
They're far too late on this. And their pricing is still too expensive.
not the brightest bunch.
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they've already lost so many devs who walked away or restructured their projects for Godot or other engines.
They're far too late on this. And their pricing is still too expensive.
not the brightest bunch.
Brand is already in ruins. Their users weren't gamers, who'd come running back if a new flashy game came out, it's engineers. Developers who need to know long term that the choice they make will work for them in 5 years, 10 years, or further. I don't know how they can expect that trust to be rebuilt, it'll take many, many years for them to even be on the radar for most developers now.
Too late, damage is done, community trust has dropped to zero and few people will be motivated to pick your engine back up, because you CAN and absolutely WILL pull another boneheaded stunt exactly like this in the name of squeezing profit from a cold dead stone. Get fucked.
When you shoot your own foot, simply taking off the bullet won't revert the damage, you know?