this post was submitted on 19 Jul 2024
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[–] SternburgExport@feddit.de 113 points 4 months ago (2 children)

sony made a console so hard to develop for they can't even figure it out themselves

[–] randomaside@lemmy.dbzer0.com 47 points 4 months ago (1 children)

This is the actual truth. Revisiting the catalog of early cross platform games and it's evident that Sony engineers couldn't get anything running well on there for the first three years of its lifespan. The same games ran just fine on the Xbox360.

[–] arefx@lemmy.ml 9 points 4 months ago

I still remember what Gabe Newell said about it

[–] BigBananaDealer@lemm.ee 4 points 4 months ago (1 children)

its why bethesda games always had lots of problems on ps3 and their dlc was always delayed

[–] djsaskdja@reddthat.com 12 points 4 months ago* (last edited 4 months ago)

Ah yes Bethesda. The company famous for releasing polished games with very few bugs.

[–] magic_lobster_party@kbin.run 51 points 4 months ago (3 children)

It is hard. PS3 has incredibly specialized hardware. Even game developers had trouble making games for it at the time because it’s so arcane.

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[–] DmMacniel@feddit.org 15 points 4 months ago* (last edited 4 months ago) (3 children)

The PS3 is the epitome of "idiots admire complexity [...]" it was needlessly complicated with its cell architecture.

[–] Quill7513@slrpnk.net 9 points 4 months ago* (last edited 4 months ago)

There are design decisions that I really don't understand why Sony made them. They do, however, make the PS3 the ideal piece of hardware if you're wanting to build an adhoc super computer

[–] slacktoid@lemmy.ml 3 points 4 months ago

I would argue its what you get when you build hardware without any consideration for the people writing the software. Which is just as much as an epitome if a kind of silly.

[–] taanegl 1 points 3 months ago

I think the world has learned from this, since we're abstracting and decoupling much more than before, as well as developing new and modernising old tooling all the time to lower that barrier to entry.

Shout outs to the game Devs who had to deal with this shit for 3 years straight, as their keyboards were probably salty from all the crying, their rubber ducky all crumpled and deflated.

[–] Quill7513@slrpnk.net 7 points 4 months ago (1 children)

Emulating a processor with a unique set of properties, including infinite scalability, is hard. You can't just put an emulation layer on top of x86 like you can with a processor that's a subset of x86 instructions

[–] Dudewitbow@lemmy.zip 1 points 4 months ago

you can to some extent, its not like you couldnt throw an emulator designed for one architecture to one with a subset, as its already shown on the PS4 for example that you could throw dolphin and cemu on a ps4 running linux. (not that it would run nice, but its possible).

its only harder if youre trying to do it in the base OS necause the base OS is usually lacking a graphics API rather than it be a hardware issue itself that presents problems. Its why jokingly people are saying the Xbox Series may be able to run PS3 soon beccause dev mode was updated with Mesa, which includes support from both opengl and vulkan. And alien hardware isnt usually always the issue, given random devices are capable of pf running Sega Saturn, which on its own lile the PS3, had extremely unique hardware

[–] sirico@feddit.uk 4 points 4 months ago

My 60 gb RIP after an ex left it on all night with sonic collections paused.

[–] ICastFist@programming.dev 2 points 3 months ago

Honest question, can't they just ask a chip foundry to make a new batch of the components, with even better miniaturization today? The original used 90nm processes, while the later versions of the console used 45nm, nowadays I think even if they opted for 20-25nm for cost saving, it'd still work fine.