this post was submitted on 06 Mar 2024
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Outer Wilds changed my life then Tunic changed it again

Edit: Game Recommendations by the people in the comments:

  • Disco Elysium - @Sibbo@sopuli.xyz
  • Kingdom Come Deliverance - @McFarius@lemmy.world
  • Fez - @TestFactor@lemmy.world, @Glaive0@beehaw.org, @clearleaf@lemmy.world
  • I Was a Teenage Exocolonist - @alltheweird@lemmy.tf
  • Noita - @Goodman@discuss.tchncs.de, @yjr4df0708@lemmy.ml, @Crow_of_Minerva@feddit.it
  • The Witness - @Suppoze@beehaw.org
  • Lingo - @dexa_scantron@lemmy.world
  • Bad End Theater - @Exocrinous@lemm.ee
  • Celeste - @tkk13909@sopuli.xyz
  • Fear & Hunger - @RIP_Cheems@lemmy.world
  • minit - @naevaTheRat@lemmy.dbzer0.com
  • The Forgotten City - @naevaTheRat@lemmy.dbzer0.com, @Rai@lemmy.dbzer0.com, @terrifyingtuba@lemmy.world
  • Deathloop - @tills13@lemmy.world
  • The Soulsborne games - @Philharmonic3@lemmy.world
  • Void Stranger - @clearleaf@lemmy.world
  • Baba Is You - @clearleaf@lemmy.world
  • Roguelikes as a genre - @Piemanding@sh.itjust.works
  • The Long Dark - @rbos@lemmy.ca
  • Who's Lila? - @Crow_of_Minerva@feddit.it
  • Cultist Simulator - @Frogodendron@beehaw.org
  • Sorcery! - @Frogodendron@beehaw.org

And some game recommendations by me to add on to the post:

  • Taiji
    • A 2D puzzle game where you slowly unravel how to solve each different element of the puzzles, eventually culminating in a massive puzzle gauntlet. Basically identical in concept and execution to The Witness, but still very much its own unique and fun game.
  • The Golden Idol
    • A puzzle game where each level you must examine a scene to figure out exactly what happened, eventually piecing together the full story over several levels. Don't let the art style put you off, it's an incredibly well done game. Most similar to Return of the Obra Dinn in concept.
  • Stories: The Path of Destinies
    • an action RPG with a branching choice-driven storyline, but not every story has a happy ending... You'll piece together the true story over multiple playthroughs and eventually find the one true path. It wasn't a particularly life-changing game but it was still a lot of fun and worth checking out if it sounds interesting!
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[–] androogee@midwest.social 47 points 1 year ago (1 children)

Actively trying to lobotomize myself so I can play Obra Dinn for the first time again

[–] jojo@lemmy.blahaj.zone 3 points 1 year ago* (last edited 1 year ago)

"Huh so apparently she got killed by a falling ship mast? Alrighty."

<- clueless

[–] sharkfucker420@lemmy.ml 41 points 1 year ago

Tunic mentioned

[–] Smorty@lemmy.blahaj.zone 27 points 1 year ago (1 children)

Outer wilds is soooo good, so thank you for reminding me that tunic exists, I'll get that one now.

[–] Ashen44@lemmy.ca 8 points 1 year ago (1 children)

do it do it do it do it do it it's so good

[–] Smorty@lemmy.blahaj.zone 6 points 1 year ago (1 children)

I just got it and wow it's real interesting. I got that one big golden thingy to spew out magical lines and stuff, and I got my sword, currently seeking that shield.

[–] Ashen44@lemmy.ca 5 points 1 year ago

Good luck, and remember: always read the manual!

[–] Sibbo@sopuli.xyz 25 points 1 year ago (1 children)
[–] Ashen44@lemmy.ca 11 points 1 year ago

There is a framed picture of Kim Kitsuragi in my parent's house, maybe I should actually play it...

[–] Goodman@discuss.tchncs.de 17 points 1 year ago (1 children)

Noita, but you just suffer along instead of growing

[–] burgers@toast.ooo 4 points 1 year ago

the amount that I got better at noita is higher than for any other game and/or bachelor's degree

[–] Glaive0 13 points 1 year ago (1 children)

For those looking for more. Fez is a delight and a classic in the genre. The very last puzzle is more interesting from a community lore standpoint than actually being a decent puzzle, though. So be kind to yourself on that one.

[–] Ashen44@lemmy.ca 6 points 1 year ago (5 children)

I played it and bounced off long before I got medicated, I should really go back to it now that I have acquired the ability to think!

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[–] rbos@lemmy.ca 13 points 1 year ago

"The Long Dark". Knowing the maps by heart and being able to navigate by landmarks is key to survival.

[–] yjr4df0708@lemmy.ml 12 points 1 year ago
[–] MrGerrit@feddit.nl 11 points 1 year ago* (last edited 1 year ago) (1 children)

Tunic was incredible, what they did with the manual was just, great.

[–] Ashen44@lemmy.ca 7 points 1 year ago

It was so unique! I found myself getting extremely excited whenever I would see that glowing page because it was always a treat to see what new knowledge they would give me next!

[–] Kolanaki@yiffit.net 10 points 1 year ago* (last edited 1 year ago) (1 children)

I tend to not get into these types of games because the progression is often a time-limited loop, and a lot of the time you have to go to the same place or do the same thing multiple times before you can finish it because those are places or actions that don't persist through a loop.

Similarly, games setup like Mario 64 where every level is intended to be played 5 or 6 times to get all the stars instead of just having it designed in a way that you can get everything in one go if you're good enough.

[–] Malgas 3 points 1 year ago

Of the games pictured in the image, only Outer Wilds has a mechanic like that.

[–] Rai@lemmy.dbzer0.com 9 points 1 year ago* (last edited 1 year ago) (1 children)

I hear you’re taking reccos. May I suggest The Forgotten City? It’s not quite the same, but has a very similar “learn wtf is happening* as you go” mechanic. Also it’s one of my favorites.

[–] Ashen44@lemmy.ca 4 points 1 year ago

Another comment recommended that as well, I'll add that to the list! I always love a good "wtf is going on" type mystery.

[–] uriel238@lemmy.blahaj.zone 8 points 1 year ago* (last edited 1 year ago) (1 children)

Curiously Deep Rock Galactic is about practical knowhow. At least that differentiates greenbeards from greybeards.

  • The oppressor is nearly immune to bullets but melee attacks are super effective
  • The Driller will overheat digging about 12 meters (depending on the upgrades used) Digging ten clicks then pausing to cool will prevent overheat
  • Cave leeches make a distinct yummy noise before attacking. You can escape by seeking cover again. Cave leech attacks are often facilitated by a distraction such as minerals or glyphid ambushes
  • The Scout's grappling hook does not account for safe perch or landing. Scouting to a sheer cliff is a good way to just get hurt. Mind where you're going to land.
  • On the other hand minerals embedded in a cliff face often protrude enough to get purchase. This can be facilitated with a flying pickax attack. Practice, practice!
  • Likewise, dwarves can scamper up steep slopes like mountain goats with forward movement and spamming jump.
  • Then again, gravity is the number one killer of dwarves, seconded by common Glyphid Grunts. Don't underestimate them.
  • The Driller's Collette Wave Cooker can defuse unfuzed Exploders when it deals the killing damage (defuse = doesn't explode). The Driller's Cryo Cannon can defuse fuzing Exploders...sometimes.
  • Overhanging cliff-sides are the nemesis to the Engineer's platforms. If you dont want to carve out headroom, extend them out a layer or two.
  • The Engineer / Scout team (platforms and grappling hooks) can quickly exploit the high-positioned minerals in a cave.
  • That said, platforms can make for great bridges. Do so at whimsy for starters and learn where it's useful.
  • And yet, the engineer has the most trouble traversing sheer incline, especially in tight quarters. Make sure your Engie can get to the drop-pod safely.
  • Speaking of extraction, Simple Mining missions are the most linear and require the most attention regarding preparing traversal back to the droppod. Escort is also linear but naturally comes with a big tunnel which makes it easy (when Dotty doesn't carve a vertical drop). Other missions feature a rounder, unlinear complex and a shorter exfiltration. Sometimes the pod will drop onto a crap place, with the ramp in mid air, or embedded in hard rock.
  • Drillers should watch for adjacent chambers to connect by tunnel. Engineers should bridge chasms and seal holes. Engies can also create safe steps to traverse hot slag and slime. Both can level out arenas where fights are expected (say when prepping for a dreadnought or powering up a salvaged drop-pod)
  • In escort the Engineer's grenades make short work of rocks and beamers. (The latter needs something that chips into rock, even a scout with a pickaxe power attack). The Gunner's hurricane rocket launcher manages both nicely.
  • Dotty, Hack-C, Steeve, lootbugs, Hexawings, Breathers, Cave Vines can all be petted and should be. Bosco can be saluted. Using the laser pointer, other Dwarves can be talked to.

These are all off the top of my head. There are dozens of others one learns on the path to Greybeard enlightenment. Rock and Stone.

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[–] verenor@lemmy.tf 6 points 1 year ago (1 children)

Probably not for everyone here but 'I was a Teenage Exocolonist' is one of the best games in that category I ever played. You feel the developer's love in every character and storyline and being able to have so many different outcomes really made it feel special.

[–] Ashen44@lemmy.ca 3 points 1 year ago

I have it on my wishlist but I've put off buying it because I thought it was just a visual novel. I'll have to check it out now!

[–] Drinvictus@discuss.tchncs.de 5 points 1 year ago (1 children)

Check out chants of senaar

[–] naevaTheRat@lemmy.dbzer0.com 7 points 1 year ago (1 children)

heavens vault is superior in terms of translation more accurately representing the puzzle. although the game is horrible to play and the MC is just so fucking mean

[–] Ashen44@lemmy.ca 3 points 1 year ago (1 children)

yeah I definitely enjoyed the translation gameplay in heaven's vault more, but otherwise chants of senaar way outclasses it for the reasons you mentioned.

[–] naevaTheRat@lemmy.dbzer0.com 3 points 1 year ago

I'm so mixed on heaven's vault. I think my steam review calls it the worst game I unquestionably recommend.

Like the moments of jaw dropping insight, when suddenly something clicks and a new interpretation comes to light. you go through the timeline updating, reinterpreting, and recontextualising. Coming out the other side with a revolutionised understanding of the world's history mwah. Or revisiting old sites and having a chuckle at how wrong you were.

Yet between that is completely pointless vehicle sections, arthritic walking frame point and click navigation, dialogue choices presented as "yes" that are acted out as "Well I know you are practically working yourself to the bone to give me a better life but have you considered that you're a shitstain and I hate you? well I'll consider it" that make the character horrible to play.

[–] naevaTheRat@lemmy.dbzer0.com 5 points 1 year ago (1 children)

There's an interesting game that's kinda similar called minit or something 60 second* time limit to play a zelda game but you keep some progress iirc.

It's an itch thing.

That skyrim mod turned game umm forgotten city? might also count. Good shit.

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[–] Suppoze 5 points 1 year ago (1 children)

The Witness also falls into this category I think. I love these games as well

[–] Ashen44@lemmy.ca 3 points 1 year ago (1 children)

The worst thing I did to myself was watching a playthrough of The Witness on youtube instead of playing it myself. It's right up my alley and it's such a beautiful and clever game that I would have loved to experience myself. Good news though, if you love The Witness check out Taiji on steam! It's extremely similar in concept and gameplay, just in 2D instead!

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[–] tkk13909@sopuli.xyz 5 points 1 year ago (1 children)

I love Celeste for this exact reason!

[–] Eagle0600@yiffit.net 6 points 1 year ago* (last edited 1 year ago) (1 children)

That's not really what this meme is talking about.

Almost all games are about mastery in some way, in which you use knowledge to progress, or to make progression easier, but the games listed have knowledge as progression itself, which is different. Imagine if simply knowing how to perform the right jump let you skip straight from the first chapter to the final climb up the mountain, and furthermore that the game expects you to do precisely that, and that's the kind of thing this meme is about.

[–] SimplyTadpole@lemmy.dbzer0.com 2 points 1 year ago (1 children)

Hm, if so, then does Hypnospace Outlaw also count? That game has a lot of secrets and special programs that let you find hidden/unique stuff, and it's used to find crucial things in the final chapter, but most of them are already available right from the beginning if you know where to look, and the game is designed in a way where finding those early on is intentional for second-time players (either because it helps skip some chapters, or gives you useful upgrades sooner than you'd normally find them).

[–] Eagle0600@yiffit.net 3 points 1 year ago

I have never played Hypnospace Outlaw, but it sounds like a solid maybe.

[–] Linkyu@lemmy.blahaj.zone 4 points 1 year ago

Chants of Senaar mentioned!!!

[–] Frogodendron 4 points 1 year ago

Thanks for recommendations! Outer Wilds is phenomenal, and Obra Dinn was so-o satisfactory to complete.

[–] MystikIncarnate@lemmy.ca 4 points 1 year ago (1 children)

I almost feel like you're describing a job.

I'm always having to learn new practical skills for work, and getting into things I know nothing about and having to learn them to be successful.

The difference is that the skills you learn from playing games usually are not transferable to the rest of your life. There's some exceptions to this but most of the stuff you learn from complex games are completely fabricated for the game and have very little bearing on real life.... Though, am argument can be made in many cases, such as kerbal. I haven't played kerbal, but I understand there's some reasonably accurate orbital mechanics and rocket science involved. This is just one fairly obvious example that I know of. Not to be confused with a comprehensive list of games with practical educational value.

For me though, I usually don't want to learn anything useful while playing a game, since that's basically what I do for work. So any game, like our example of kerbal will, in all likelihood, feel like more work to me, which is decidedly not the objective I'm going for by playing a game.

I dunno. Different games for different folks or whatever.

[–] Daxtron2@startrek.website 8 points 1 year ago (1 children)

I don't think that's what they meant. More like where the game doesn't hold your hand or suddenly give you knowledge of things that you don't learn through playing. Like in outer wilds where the game really gives you almost nothing to direct you at first, you have to learn what's happening and how to progress. But once you know it, you could technically finish the whole game in only a few minutes as it's entirely deterministic and won't gate you from content just because you didn't do an arbitrary condition to reach it.

[–] MystikIncarnate@lemmy.ca 4 points 1 year ago

Fair enough.

[–] Frogodendron 4 points 1 year ago (1 children)

Trying frantically to remember some recs too but nothing that fits exactly comes to mind except those already mentioned. Probably Cultist Simulator? Though it has frustrating moments where you seem to exhaust all available options and hit the wall without noticing some seemingly random option you have to try. Maybe also Sorcery! series — the more branches you try, the more complete picture of the world you get.

[–] Ashen44@lemmy.ca 3 points 1 year ago

Cultist simulator was really cool, if a little esoteric (though I'm certain that was on purpose) and the new game Book of Hours looks extremely interesting too! Sorcery! is the second game here I've never heard of before, good reccs!

[–] Crow_of_Minerva@feddit.it 4 points 1 year ago (4 children)

Noita and Who's Lila? 🙏

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[–] Uncouth@lemmy.blahaj.zone 3 points 1 year ago (1 children)

Didn't think while reading and got 'I want to fuck(ing) fellas' and I concur

[–] Ashen44@lemmy.ca 3 points 1 year ago

yeah that too

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