this post was submitted on 01 Feb 2024
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I once had a player that wanted a Decanter of Endless Water just to waterboard people 😳

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[–] LibertyLizard@slrpnk.net 37 points 9 months ago (2 children)

I think the screams would be muffled but still audible. Until the bag is closed, the extradimensional space inside is connected to the outside world. However, since sound can only escape from the opening and not the sides of the bag, I would rule that it is much quieter, granting disadvantage on checks to hear the scream.

[–] CylustheVirus 12 points 9 months ago

This is an eminently reasonable ruling and I's appreciates yous

[–] Khrux@ttrpg.network 5 points 9 months ago (2 children)

It's up to the DM if it comes across like a portal to enter the bag or an impossible space like the TARDIS. Air does not flow between as you can suffocate and air would carry the sound, but I always rule it as feeling more like in impossibly large space rather than a magical portal.

[–] Jorgelino@lemmy.ml 8 points 9 months ago (1 children)

Idk, that feels a bit too technical. Trying to apply real world physics to D&D breaks way more things than just this, so we gotta be careful when to do it. Gotta keep just enough believability and consistency, without letting it ruin the feel.

For me, the fact that "starwars lasers go pew pew" is enough reason to disregard how sound actually works in real life, lol.

[–] Khrux@ttrpg.network 5 points 9 months ago

To be fair I'd just rule in favour of the players the first time it comes up. If they want it as a silencer with the prerequisite of putting it over someone's head, that's cool because the enemy will struggle and make it difficult.

If it's debut was from an enemy doing it to a PC who said they'd yell extra hard to call for help, I'd probably ask for a skill check and say the sound does pass through.

From then on, I'd just keep that ruling.

[–] LibertyLizard@slrpnk.net 1 points 9 months ago (1 children)

I always interpreted the suffocation to be only while the bag is closed. It doesn't make much sense if physical objects can enter the bag but not air. Why not?

[–] Killing_Spark@feddit.de 1 points 9 months ago (1 children)

Creating the bag would create a very big underpressure, immediately imploding the bag and probably killing the creator

[–] LibertyLizard@slrpnk.net 1 points 9 months ago

Well maybe the extradimensional space comes with air. But I never thought about that before haha.

[–] PhlubbaDubba@lemm.ee 20 points 9 months ago (2 children)

You could just kill the guard by leaving them in the bag

I would immediately shift your alignment to chaotic evil for it because you're literally making them suffocate to death over a period of about ten minutes, but it's still RAW.

[–] melmi@lemmy.blahaj.zone 13 points 9 months ago* (last edited 9 months ago) (1 children)

Except if the guard manages to rip a hole in the bag from the inside, they can destroy the bag and everything inside it will get scattered across the Astral Plane. Pretty bad for the guard, but better than a slow death being suffocated. Plus you don't need to eat or breathe on the Astral, so they could live there indefinitely.

[–] PhlubbaDubba@lemm.ee 8 points 9 months ago

Tearing the bag from the inside seems like an easier said than done proposition.

[–] BolexForSoup@kbin.social 3 points 9 months ago* (last edited 9 months ago) (1 children)

Bag of holding around the head. Tear it.

[–] PhlubbaDubba@lemm.ee 5 points 9 months ago (2 children)

Faster in theory but I'd be incredibly tempted to have it create an astral plane flavored headless horseman enemy

[–] nokturne213@sopuli.xyz 2 points 9 months ago

Bodyless floater in this case, as the body is on the Prime Material plane.

[–] BolexForSoup@kbin.social 2 points 9 months ago

Oh damn that’s good

[–] lemmyng@lemmy.ca 15 points 9 months ago* (last edited 9 months ago)

If it "holds" the screams as if it was an item, would you be able to pull a scream out of the bag at will? Does than then mean that you can use the bag to prepare verbal components of spells?

[–] apprehentice@lemmy.enchanted.social 11 points 9 months ago (2 children)

Anything you can do, the DM can do, too. Treat things like this like war crimes or your next TPK will be a goblin horde taking out the party one by one with sneak attacks and bags of holding.

[–] NoIWontPickaName@kbin.social 5 points 9 months ago (1 children)

If you think that you are the players enemy instead of guide maybe.

I understand that it's not a competition or a win/lose kind of game. Personally, I use TRRPGs as story engines for my make-believe characters, but if my players decide to throw jank at me, I have permission to throw jank at them.

[–] Khrux@ttrpg.network 5 points 9 months ago (1 children)

Honestly if you wanna give your party a bag of holding, sticking it on a bugbear assassin who uses this tactic and then uses the bag to dispose of bodies is a fun way to introduce it.

Anything the players do, I be DM can do too, yt if it uses a niche magic item, the DM better be prepared for it to end up in the hands of the players.

So true, and your players will cherish it for the sentiment of the victory.

[–] tissek@ttrpg.network 5 points 9 months ago

It would silence as many screams as hands you are loosing pulling items from it. Which is zero.

[–] scratchresistor@thelemmy.club 3 points 9 months ago

The Dungeons and Daddies guys took out a CR26 Vampire Lord at Level 2 with this one neat trick...

[–] fushuan@lemm.ee 2 points 9 months ago

Polymorph them into a caterpillar and toss them into the bag. Easy and silent murder.