Hollow Knight. I love that game but I am in my mid 40s and my reaction time isn't what it used to be. And it's not even the bosses. I just can't make it past the spike section where you have to air-dash all over the place and can't be a millimeter off or you die.
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In the fighting game scene, reaction time is studied, and the 40+ year olds can hang with the kids at the highest level. Your reaction time is a function of your focus. If you put your mind to it, yadda yadda yadda. Then it's just up to you to decide if it's worth sticking to it or getting to bed so you're well-rested for work in the morning, because that's what will separate you from beating Hollow Knight in your 40s.
I've just moved on to other games. I have a wife and a small kid. I can't afford to spend hours and hours stuck on a game.
Right, that's my point. Those things are keeping you from finishing the game, not your reaction times. Those tend to not drop off until far later in life.
I'm guessing you're talking about the White Palace. It's required for the "true" ending but you can reach the credits without it. It's worth watching mossbag's lore videos on YouTube whether you beat the game or not.
Personally I got through the "standard" white palace (not the side path. Fuck that).
But I never could beat the Radiance. It's fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can't properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It's not even a hard part, it's just wasting my time and making me more nervous when I have to face the real deal.
Radiance really does have some bullshit about it, especially when attacks overlap each other. I can totally understand the frustration.
I don't think so. I only beat 3-4 bosses or so. I think it was a dark bluish area with white spikes, some way down from the entrance.
For me it's not even that, i just get lost a lot and run in circles until i put it down and when i pick it back up again i'm even more lost.
Jedi Fallen Order. I've tried a couple times because I really WANT to like the game. But I just can't stand the fucking souls style of everything comes back when you save. And the boss fights are just too punishing (for me). It's so frustrating to get stuck on a boss or lost in a zone and come to the realization that I WAS having fun and then the game got in the way of that.
Elden Ring. I had a lot of fun with the game restarting and playing through the first zone on like 6 different characters to try different styles and see what I like. But at some point in the second zone I realized I was just stressed out all the time. It wasn't fun, it was stressful. I can appreciate the game and I don't regret spending the money on it, but I realized it just wasn't for me.
I think I'm done with souls games. They're just not for me. I really wanted to play Jedi Survivor but I suspect the new cool stuff will just make me more frustrated with the souls aspects, Oh well.
Dark Souls and souls games in general. But the difficulty is just half of it. I have beaten hard games before. The problem is that everything is so bleak I can't even feel motivated to try. I'll do a thing only for some NPC to go "it doesn't matter, everything is pointless and you're so insignificant". Inevitably being spoiled I know that even the single optimistic NPC is not getting it great. Y'all can mope, I'm gonna put my effort where it's appreciated.
The bleakness is why I assume the "age of dark" endings are the good ones. They're the only endings that also end all the suffering of those fucked up worlds. The only weird one is Elden Ring. You can end all suffering, but it's presented as the worst possible end for that particular game.
It's so interesting how tastes can change everything. The bleakness in the souls games is intoxicating to me and keeps me coming back. I imagine it has something to do with psychology
So so so many. Right off the top of my head:
- Guild Wars Season 2, one of the later missions. It was stealth gameplay. I hate stealth. Paid someone 100g to run it for me.
- FTL's boss.
- Warframe's Glassmaker season fight with Nihil.
- Currently, Ace Combat 7's Pipeline Destruction.
Currently, Ace Combat 7’s Pipeline Destruction.
Oof, that was really tough IIRC.
I usually never complete the "extreme" challenges present in some games, like path of pain and the pantheons in Hollow Knight, or the B-sides in Celeste. I try them, but when I realize that completion will require lot of time and effort, I really don't feel bothered enough. But I'm ok with that because this kind of stuff is optional, and it's actually cool seeing more talented gamers deal with them
Minecraft, I tried summoning and defeating the Wither and was woefully unprepared. The entire world near the fight was filled with craters from the explosions. I was getting ready to throw the entire world away. Then I decided to just cheat and turn Creative Mode on for 1 second, the Wither disappeared and I was able to continue playing, now with PTSD.
It didn't help that I was playing on Bedrock (switch), which apparently has a much more difficult fight than in the Java edition.
Botw master mode sword challenge. Made it to stage 6
I have this weird thing where I love a game to be challenging because it's not engaging if it's easy, it makes the game boring to me, but at the same time I despise grinding and generally rote gameplay with the only purpose of amassing more points to be able to challenge the next boss. But very few RPGs I like are like that. Baldurs Gate 1/2 are excellent games that I love but I get extremely frustrated by some encounters which just feels like absolute bullshit and require extreme grinding or going off to do a myriad of side quests to bump up your level. Same holds true for Pillars of Eternity which I also love.
Though I tend to be a stubborn person so I generally come back a week or month later if I get stuck but I tend to put the game down once I've dealt with the immediate challenge and realize that I need to do all that boring stuff again for the next boss and then I just don't start.
I definitely had that experience with Baldur's Gate 2, but I'm about 20 hours into Pillars of Eternity so far and very much not having that experience. Pillars seems to give me all the information I need to know to get through an encounter while BG2 will just say "weapon had no effect" without telling you that this monster can only be defeated by a +3 weapon.
I couldn't get past the second area(I think?)of Cuphead, there was a dragon boss that was just a wall for me.
That boss was indeed tough but also one of my favorites from that game. I even have a shirt of it (that is suffering from some wear and tear at this point). I probably spent several hours each trying to beat both that dragon and the game's robot boss as well.
Back in my teens one summer, I was playing Resident Evil Code Veronica by day at my friend's house and Doom 3 alone in my basement at night, got about halfway through both but quit because of the constant nightmares. Lost to the psychological damage I guess.
I had a lot of games on PS4 where the difficulty isn't "why" I stopped, but the lengthy loads when I died was.
I'm perfectly happy dying a bunch of times in a row, provided the deaths are fair and consistent. I have a big issue with waiting 5-10 minutes to replay a section that doesn't last meaningfully longer than that.
Getting a PS5 let me go back to a lot of those games and properly enjoy the brutal difficulty without the headaches.
A bunch of old Sierra games. Like the Space Quest series.
Great games, but unforgiving. Having a walkthrough on hand is a must as a few sections are close to impossible without one
You are aware that the impossible sections were on purpose to sell hint books and to make money with the telephone hintline which one could call being stuck?
Yes, but I'm talking about in this day and age. There are no Hint Books or Hotlines anymore. So we fall back on ye olde walkthroughs, as without them, the games are close to impossible.
I ragequit half way through the final boss after having died for the thirtieth time. The game is absolutely beautiful, but fuck me some of it is tough.
Ended up watching the last bit on YouTube. No regrets.
Dark Soul serie. After dying for the nth time i gave up. I don't have enough time to red again and again the same path.
Getting over it, well it do save your progression, especially your mistake.
Subnautica and amesia. I fear void place and it's too scary.
A lot of puzzle games, especially ones by Zachtronics. Eventually I get to a point where my brain just can’t keep up and at that point I consider it done.
Zachtronics games are hard. Every once in a while I try going back to beat Spacechem but I'll just hit a wall, noodle with it for a few days and just sort of run out of motivation.
If I picked Wolfenstein: The New Order back up today, I'd probably have a better time with it, since it's been a decade since I touched it last and my gaming abilities have improved since then, but for whatever reason this game was ridiculously difficult for me, even on the easiest setting. It finally came to a point where I just couldn't finish it, and I'm not sure if I ever will.
I remember it being probably the most difficult shooter I had ever played up until that point. The campaign was genuinely so hard. I (barely) managed to beat it and the boss fight at the end took me real life months.
Control. Liked it despite being in 3rd person view up until the mezzanine fight an hour or two in, then realized that the enemies are just dumb high DPS bullet sponges, the PC is a low DPS squishy and fighting from a cover or any other tactical approach I'm used to doesn't work.
EDIT: There was also a spellcrafting mod for Skyrim where the endboss was immunebto all magic and would teleport away as soon as you got too close while summoning a bazillion powerful minions. At level 50...60 it was litwrally impossible to figjt the bastard. After many tries I just console killed the bugger and was done with it.
I'm about 8 hours into it, and I would say try it again, and once you get the launch ability rely on that as your primary weapon. I only really use the gun in a pinch or against enemies that can dodge launches.
Maybe I'll give it a retry at some point in the future. If I can recall my forgotten Epic login credentials, that is. Too busy with the thargoid war for the next few years, though.
Stephen's Sausage Roll.
I play a lot of puzzle games. Some of them are pretty hard (the later levels of Tametsi take quite a while to crack).
But this one is on a completely different level. If there is a more brutally punishing sokoban-family game on existence, I have no idea what it might be.
Stephen, if he exists, is most likely condemned to roll sausages eternally in hell, for the sin of making this game.
Surely, Baba Is You is horrible and awful! By which I mean very good. And either unreasonably hard or maybe I'm stupid. Avoid at all costs!
Baba Is You is fantastic, and I think its difficulty curve is much, much more reasonable in the beginning than Stephen's Sausage Roll. I haven't finished it, but I didn't utterly bounce off it either.
Gave up on gaming in general. Moved to Linux back in October. Had issues getting my games to play because of various issues between Nvidia 535/545 and Wayland, Xorg, or the steam/proton/lutris/aagl/hgl things I tried. Then work got too busy and I've put gaming on the back burner 'til I have more time to troubleshoot it (hopefully with new Nvidia/Wayland packages).
Fire Emblem: Awakening on Lunatic mode. It just wasn’t fun and I already didn’t like enemies popping up and getting to attack in the same turn.
State of decay 2 lethal difficulty. You pretty much can't fast search. You can't have a follower because they start brawls needlessly by attacking zombies and they don't disengage, making running away from brawls impossible. And without a follower a feral spotting you is pretty much a death sentence. Add the insane food usage, overly eager plague hearts / sieges and the undying hostile npcs and I have no idea how people play that
I don't think I've stopped in the middle of something without planning on coming back. If something is difficult I'm more likely to do better the next day.
But something that I know I would not have fun with is platinum any Yakuza game. And honestly, I'm glad this game taught me to not worry about not completing things I don't care about.
The farewell Chapter in Celeste. I really don't know how to do that room with the three dash activated blocks surrounded by spikes.
I just couldn't beat Guacamelee on Vita, just hit a boss I couldn't beat. I considered getting every Kurok on BOTW at one point but settled on every shrine or it'd have lost its fun.