Dark souls. Everything after Anor Londo is a bit of a slog. Once you've beat Snorlax and Pikachu the game gets a bit worse in terms of quality.
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Nonsense, bed of chaos was the highlight of the series!
/s
Don't forget those chicken leg demons they were easily the best designed enemy in the game.
One of the most popular mods for Dragon Age: Origins is a mod that lets you skip the fade section of the game. So that's a pretty good indication of how people feel about it.
The unskippable toturial. Every game that has one.
toturial
Love the typo. It seems a merge between "tutorial" and "torture", which in many cases is.
Half-lifeβs Xen levels are particularly infamous for this sort of thing. Thereβs a reason the Black Mesa remake overhauled it.
And they are still bad, IMO.
The intro of fo3 - fo4 - tes5 - tes4. I have saves just after the intro because it's 30min - 1h just to start playing the damned game
The initial prologue cutscene in Okami. It's about fifteen minutes and unskippable. But, the lore being delivered by textbox, you can't just do something else because you have to press a button to advance the text.
I love that game dearly. If I had to pick one game as my most favourite of favourites, this would be it. But please, let me skip the first fifteen minutes once I, iunno, progressed beyond the tutorial.
Okami is a masterpiece, but that into is quite tedious!
GTA: San Andreas, OG Loc mission. I'm much better at it after all these years, but I still run into at least 5 walls and fall off my bike every time. It's way harder than the train mission.
I call Nier:Automata "the best game I will never play again" and it's because of 9S' combat.
What were they thinking? No one cares about 9S anyway! But he's your playable for well more than what should only have been his one-third the game, and his combat is AWFUL! If I wanted to play Asteroids I'd play Asteroids. You have two other playable characters, both of which chop up robots with giant swords! THAT'S what people are here for, know your audience!
For me all of nier automata's gameplay was terrible, and the story too but that is something I know not many people will agree with me on
Pretty much anything with unskippable cutscenes, like Max Payne 3, or when you're locked into an area for an hour like FO3 or Borderlands 2
KOTOR 1. Taris is cool but let's be honest. I play that game because I like playing a Jedi. I've also played it from start to finish at least 20 times.
I haven't got to your numbers, but I've enjoyed playing it quite a few times.
I got a perverse pleasure in going Dark Side and perverting Bastila...
I'm such a carebear. I've never played a darkside character because I love the supporting characters too much π
Fighting street thugs in the Yakuza games. The man can't even walk peacefully for 2 mins.
The problem is even worse with Yakuza 7. The RPG fighting mechanic makes me feel like fighting is a chore. To add to that, you cant even run away from these fights.
I love Cyberpunk 2077, probably one of my favourite games ever and I've beaten it something like a dozen times. I still hate talking with Evelyn and doing the heist. It's such a slog once you know what to expect. At least they made the BD tutorial skippable.
A dozen times? Damn that's a lot lol. I'm about to play out my second since the expansion is out. My first playthrough was a Nomad sniper / Gorilla Arms / baseball at wielding punk. I think my second time I'll go with a Corpo stealth net runner.
Doom (2016) might be my all time favorite game. But the end gets really repetitive. The game is kind of loke the original Portal where they had one really great gameplay concept (the combat) and made a tight game around it with no frills. But without any other gameplay loops the end just means tediously long waves of enemies which could become a slog
I'm assuming you have played it, but Doom Eternal takes all of the good from 2016, improves all of it, and adds a whole slew of features that are virtually all positive. That, with a pretty impressive story to boot, DOOM Eternal might be my favorite sequel of all time.
Doom Eternal probably has my favorite gameplay of any game. I did think it struggled with some sequel bloat. I didnt like the bright colors even if it was a harl back to the original games, or the extended cutscenes and story and lore. It seemed a bit unnecessary especially compared to the running gag in the first one about The Doom Slayer not giving a shit about the story
Turret sections.
Ooof, you just gave me flashbacks to the original Deadspace turret section. One of my favourite games but damn if that section wasn't an awful slog.
Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.
Every mandatory stealth section in a non-stealth game. Spider-Man, several Zelda games, Metroid Dread, Jedi Knight II.
Generally the escort missions or forced on rails/stealth sections in open world games where you have specific builds and play styles
The main thing that keeps me from reinstalling and trying to play Skyrim again is the thought of having to do Bleak Falls Barrow for the billionth time. Yeah, I could mod around it, but I just don't care enough to figure out how for a game I pretty much always play through the first few hours of and then drop for another three years anyways.
I love watching Let's Plays of Telltale games and similar games like Life is Strange. But usually, the first episode is hardest to watch through, because in these types of games, the first episode also serves as a very drawn out tutorial and has the most of the lore dumps.
Terraria. I love Terraria but the start is a chore to get through with how slow everything is. It's still not enough to stop me of course, the game is just too much fun
Ghost of Tsushima is one of my comfort games, but I hate replaying the end of act 2 because of the emotional toll.
In Devil May Cry 3, the Nevan boss fight and backtracking through the rearranged tower after it's activated are just tedious.
Another user said the Fade section of Dragon Age: Origins, but I'll go with the Deep Roads. Everything you learn in that section is fascinating, but man, I just want to see the sky again and you're down there for a while.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
Blighttown.
Half Life 1 - On a rail
Factorio - before you have automated construction bots
Half Life: Xen. All of it. I hate it
Super Mario RPG: Having to jump up to nimbus land fucking sucks
Chrono Trigger: First time going to the Dark Ages before Kajar/Enhasa..just boring really
Have you played Black Mesa? I felt it did a great job when it came to Xen. Probably one of my favorite parts of the game
I'll echo OP and say that if you haven't tried Black Mesa, I highly recommend it. The xen intro is breathtaking in my opinion.
The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.
Sewer count
It's so long, especially if you get turned around. Which is easy to do, since it violates one of the core rules of combat level design: have a clear path forward. And it's interspersed with "puzzles" that are really just exercises in frustration.
There's a specific command to skip the ocean house, but I didn't mind that. I wish I could skip the damned sewers.
cyberpunk2077. running through the fuzzy bd like space to find johnny and then playing as him.
Personal 5 Royal - Okumaru boss & End boss (vanilla).
I love this game, truly do but that particular boss is so bullshit (Okumaru)
Unless we're talking non narrative PvP or something, I've yet to find a game that I enjoy replaying!
Elden Ring. The experience as a whole has a significant drop once you take out Morgott. There's a handful of different reasons, and none of them are really significant, by themselves, but added all together...
KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.
I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.