this post was submitted on 08 Jul 2023
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[–] orowith2os 7 points 1 year ago* (last edited 1 year ago) (1 children)

The whole idea of expressions is very nice, and I can't imagine using ternary expressions anywhere after learning Rust.

Also implicit returns ❤️

[–] msage@programming.dev 1 points 1 year ago (1 children)

I never got to like implicit anything.

Not even returns. Ever.

[–] orowith2os 1 points 1 year ago

Doing everything explicitly can get to be annoying, especially when it comes to what you had to do before without Vulkan's VK_EXT_shader_object.

It's clear that some stuff should be implicit - most types in programming languages, for example; needing to specify a struct type and then the struct itself can be annoying - and other stuff explicit, like low level operations.

Returns are something that usually fall into that "implicit" category. Why should I do let a = function(); return a; when I can just do function()? It's shorter, simpler, and I don't waste keystrokes.

[–] james@lurk.fun 4 points 1 year ago

I like using if expressions in kotlin, but secretly sometimes I miss ternaries

[–] Marxine@lemmy.ml 3 points 1 year ago (2 children)

Having some experience with both Python and JS/TS, I don't have much preference about ternaries or expressions. Although I always break lines for ternary statements.

const testStuff = condition ? 
  outcome(1) :
  outcome(2);

Having everything on the same line ruins readability for me.

[–] Knusper@feddit.de 2 points 1 year ago

The if-else expression that Python has is quite different from (and significantly worse than) what people mean with if-else as an expression.

So, this is Python:

volume = 100 if user_is_deaf else 50

These are two examples of if-else as an expression (Rust and Scala):

let volume = if user_is_deaf { 100 } else { 50 };
val volume = if (user_is_deaf) 100 else 50

Crucially, these look essentially equivalent to normal if-else-statements in these languages.

[–] lee@programming.dev 1 points 1 year ago

personally I prefer

const testStuff = condition
  ? outcome(1) 
  : outcome(2); 
[–] RobotToaster@infosec.pub 2 points 1 year ago

For a long time I hated ternaries, partially due to my experience with them in PHP (Who thought left-associative ternaries was a good idea? seriously?).

OpenSCAD made me love them again. It's purely functional so you're encouraged to use nested ternaries.

[–] GTG3000@programming.dev 1 points 1 year ago (2 children)

and then you have lua

local result = condition and a or b

I'm not complaining, although it gets a little confusing when one of the results is falsey. Which is a rarity since only false and nil are falsey in lua.

[–] LeylaaLovee@lemmy.fmhy.ml 1 points 1 year ago

It's amazing what people have made in Roblox with that language.

[–] Xylight@lemmy.xylight.dev 1 points 1 year ago

Still less intuitive than Kotlin's if expressions.

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