this post was submitted on 05 Dec 2023
185 points (100.0% liked)

RPGMemes

250 readers
3 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS
 
top 26 comments
sorted by: hot top controversial new old
[–] conditional_soup@lemm.ee 64 points 11 months ago* (last edited 11 months ago) (3 children)

"Wait, so they just stopped in the middle of killing everyone and went to sleep?"

"Yeah, damnedest thing. The wizard blew up bill, then asked the others if they wanted to rest and they all just started pulling out tents and shit."

NGL, I play BG3 like D&D, I don't trust the game (DM) not to fuck me over and tend to death march my characters. "Shut up and drink the health potion, you're fine. You still have two first level spell slots, you've got this. Do you really need that short rest?" Etc.

[–] melmi@lemmy.blahaj.zone 47 points 11 months ago (2 children)

The annoying thing about that is that if you don't long rest enough in BG3, you miss a lot of story beats. Unlike tabletop, it wants you to long rest, and will punish you for not long resting rather than punishing you for long resting.

I'm doing a second playthrough and I'm realizing just how much I missed during my first playthrough where I used my tabletop mindset of "rest only when absolutely necessary". And even then sometimes watching other people's playthroughs I see scenes I never saw.

[–] teft@startrek.website 3 points 11 months ago (1 children)

Tactician it's hard to rest often. The food resources are double to long rest. You have to basically pick up all food everywhere.

[–] melmi@lemmy.blahaj.zone 4 points 11 months ago (1 children)

I've never had that problem, I play Tactician and I consistently have a ton of food in my inventory, but then I'm a loot gremlin that picks up everything that isn't nailed down. I have more trouble spending all my food than picking it up. Even my max STR char was somehow always overencumbered :'(

[–] snooggums@kbin.social 3 points 11 months ago (1 children)

Right click heavy stuff and send to camp.

[–] melmi@lemmy.blahaj.zone 2 points 11 months ago* (last edited 11 months ago) (1 children)

Yeah, I figured that out eventually, but then I have to remember to go back to camp and pick up the dozens of mundane shortswords I sent to camp and sell them

[–] snooggums@kbin.social 2 points 11 months ago

I love that you can just flip back and forth to the camp to load up and sell those shorts words, although it is a bit tedious.

[–] JackbyDev@programming.dev 1 points 11 months ago

Warlocks suffer again. This is why I think 4e's style of giving each class the same number of resources that recharge on short/long rests is better. Making a short rest magic user just because isn't necessarily good game design. I've literally never played in a campaign that does 6 encounters per adventuring day because combat takes so fucking long and we don't want to stretch a single adventuring day over 6 real life weeks. (Gritty Realism does not solve this. Do not suggest it. It changes narrative pacing. Not getting resources back for a month and a half still sucks.)

[–] gerusz@ttrpg.network 1 points 11 months ago

Yeah, the story setup makes it seem like your mission is actually urgent, so I also only long rest when it's absolutely necessary.

load more comments (1 replies)
[–] EmergMemeHologram@startrek.website 40 points 11 months ago (1 children)

Boss, the adventurers broke in, killed most of our men, and now are sleeping in the larder. They didn't even lock the door, should we slit their throats while they sleep?

...no... Let them come to me.

But boss!

Silence! I said let them come to me.

[–] salvaria@lemmy.blahaj.zone 23 points 11 months ago

ACKSHUALLY 🤓

BG3 won't let you go to camp/long rest in "dangerous areas" (usually a bad guy stronghold-esque place) or whatever they're called. But if you backtrack to the beginning of that dangerous area and nap right outside of their gate? Then you're A-OK :)

[–] jjjalljs@ttrpg.network 22 points 11 months ago (1 children)

One of the reasons I really dislike DND is the long rest cadence. It's just not really how a lot of people want to play the game.

Sure, some people want to play the resource management game and really think hard about how to make their five spell slots last. Most people just want to do cool shit.

[–] corcaroli@ttrpg.network 2 points 11 months ago* (last edited 11 months ago)

Most people just want to do cool shit.

There are THOUSANDS of other games, and most of them let you do cool shit instead of tracking resources. Just, you know, stop playing D&D.

[–] HipsterTenZero@dormi.zone 19 points 11 months ago

being a bandit in a world of wizards must suck ass. If they suddenly stop invading your hideout theres an 80% chance they've spontaneously invented a new warcrime that triggers when you walk through the door to investigate, or they're just taking a spellcaster siesta.

[–] Kolanaki@yiffit.net 17 points 11 months ago (2 children)

BG3 could have benefitted by having random encounters during rests, the way Owlcat's Pathfinder games do.

[–] SheDiceToday@eslemmy.es 6 points 11 months ago

I remember Icewind Dale and the Baldur's Gate 2 having the potential for rest interruptions. It's sad they got rid of the possibility.

[–] teft@startrek.website 3 points 11 months ago* (last edited 11 months ago) (1 children)

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

Also you can end up fighting a few of the companions during rests depending on choices during dialogs.

[–] Kolanaki@yiffit.net 2 points 11 months ago* (last edited 11 months ago)

There is at least one random encounter during a rest. You have to fight some people that come to steal one of your companions.

That's not random... It's entirely scripted and happens 100% of the time you have that character in your camp at the same spot in the story.

[–] PugJesus@kbin.social 12 points 11 months ago (1 children)

"We sleep in the peaceful jungle cleari-"

"TIGERS"

"Okay, what if we sleep in tow-"

"MUGGERS. HALF ORCS. BIG BURLY ONES."

"In this fortress we should be-"

"GUARD CAPTAIN PAID OFF, THE WHOLE GARRISON WANTS YOUR BLOOD"

[–] teft@startrek.website 9 points 11 months ago (1 children)
[–] apotheotic 2 points 11 months ago

"Soooooo leeeets MUG 'EM!"

[–] gullible@kbin.social 10 points 11 months ago (1 children)

Relatedly, “party is baffled when predatory animal becomes feared and flees at 1/2 HP.” I mean, the dire wolves weren’t attacking for fun, they were looking for a meal and found ostensibly snack-shaped things. If you want the pelts, make certain they can’t escape. Sentinel, nets, Entangle, etc..

[–] Honytawk@lemmy.zip 3 points 11 months ago

While that is realistic, it shouldn't happen all the time because it makes for frustrating gameplay.

Fun is still the most important aspect of a game.

[–] teft@startrek.website 7 points 11 months ago* (last edited 11 months ago)

BG3 has events where you can't sleep or they complete without you.

Waukeen's rest burning is the first one that comes to mind. If you stumble on it and then rest, Counselor Florrick will die. You have to complete it when you get to it. In a similar vein if you travel to the mountain pass before saving Halsin he will die in the goblin camp. I think that's because multiple days pass in the story when you go the mountain pass route instead of the underdark route.

[–] Jonny@kbin.social 3 points 11 months ago (1 children)

The community D&D episodes are so good. I hope they go back on their decision to pull the first one from streaming sites. It was one of the things that motivated me to try D&D for the first time.