this post was submitted on 26 Jul 2023
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I've only played 10-15 or so systems with a a few forays into extremely niche systems, but I've really enjoyed Fate Condensed, far more than I thought I would. My regular group are the ideal audience for it too as we all have a very 'writers room' approach to storytelling.
"Only" 10-15... That is a good healthy number. When really thinking I got to 18 (I think), but that includes campaigns lasting but a session or two.
Unfortunately it's paired with 100+ 5e sessions and no others have lasted more than 5, which is probably where my cynicism about it comes from. Plenty of mine were also one-shots.
That sounds way too similar. DnD being the staple game that I'm for some reason always in one. Finding groups for more niche games is hard, even filling groups for the games I run can be hard. So much that have to fit - schedules, tastes etc.
Finding players for the stuff I run, yes. Finding anyone else that invites you to play a game that is not 5e is unreasonably hard.
Here in Germany you can get black eye groups too, and sometimes cthulu, but those are the main ones
Is fate intended for a certain kind of setting (fantasy, sci-fi etc) or is it more freeform/fits all?
Fate is probably about as freeform / fits all as you can get, and compared to other similar systems like GURPS, making the kind of alterations to make it fit Fantasy Vs apocalyptic Vs cyberpunk etc is really easy, but the system remains evocative as you chop and change it.
I'd absolutely recommend it as a one-shot system, although it's also good for campaigns too. Players are encouraged to leave some parts of their character sheet blank and fill it out in the session as they discover who they are, which I think really helps players have satisfying characters for one-shots as they don't get stuck not knowing their characters.
I really like Fate but I've struggled to find a good group for it. I tried to run it for my DND group and it didn't really go well. I think partly because they didn't know the system well and approached it more like DND - very zoomed in on their character rather than the more "writer's room" style that fate can do well.
I had a lucky group to play it, where we often try to shoehorn writers room style play into 5e to it's detriment.