this post was submitted on 14 Jul 2023
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Gaming
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My personal theory is that different game publishers wanted to push their own digital storefront, but that only works for PCs. Valve was able to release Steam on PC, but I can't imagine it'll ever make its way to PlayStation or Xbox.
I think what happened is a lot of PC games started becoming blank disks with install software for the publisher's storefront with a download code for the game. Then eventually when everyone had the storefront installed, they no longer had to ship anything.
This is not feasible for console since no additional storefronts (beyond Sony's and Microsoft's) will likely ever be allowed.
So while it saves a bit of money to ship a download code in a box, it doesn't actually net them the benefit of getting you on the publisher's ecosystem; so it usually isn't worth the bad publicity to not ship a disk.
On a personal note, I love owning things physically. If the market ever moved fully to digital purchases only, I'd likely become a "retro" gamer exclusively.