this post was submitted on 05 Jul 2023
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I think it is kinda a big aspect of the Souls-like genre, no reward without risk. I will say I was very similar to you about not enjoying it. I bounced off of DS1 very hard. However, if you can manage ER, DS3 is a worth trying. It is a more conventional game with more clear goals and leveling. It also gets pretty steep discounts on Steam. DS3 taught me how to play a Souls-like aggressively, which massively changes the flow of combat.
It's also worth saying that the death penalty is a mentality thing. I've been playing God of War, and I get way more frustrated when I die in that. GoW is a power fantasy ties together with an emotional narrative, so that's what I want. DS games are about facing insane challenges with basically no hope, but through practice and determination you can succeed. Souls/runes are easy come, easy go, but you always gain knowledge. As hard as it can be, I've never been as satisfied in a game as I was when I first beat Midir or Gael.
It's funny you bring up GoW. I was so fucking annoyed when I got that game blind because I thought I knew what a GoW game was, even a reboot. I was blindsided by how they'd turned it into a very different game. I found the combat super frustrating and quit pretty quickly despite how good the story was. I was also really confused by the bizarre controls.
I realize now that they turned it into a Souls style game but at the time I just felt like I'd wasted $60.
Maybe I should retry that one since the sequel is out now too.