this post was submitted on 03 Jul 2023
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Gaming
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"I have looked into the genre of roguelikes, however the basic premise of these games are that they start all over again from each session, which is what I am trying to avoid."
...Except this isn't true of what we'd traditionally call rogue-lites, which is really most roguelikes these days. The vast, vast majority have a lot of meta progression systems to the point where people actually expect it these days.
For example with Binding of Isaac, you unlock items and story beats with certain milestones like "beat the final boss 10 times" or "use this item while having this effect", and these allow you to progress further into the story and also unlock new items. I'd suggest giving Hades a shot if binding of Isaac doesn't look appealing to you, very nice andrelativrly east rougelite.