TTRPGs count as gaming, right? So tell me a little about what you have going on!
I'm currently in two DND 5e campaigns.
The first one is a homebrew setting, but still pretty standard as far as DND settings go. All the usual races. My character is Velena Zausek, a level 3 half-drow draconic sorcerer. Her backstory is that her drow father escaped the Underdark when he was young, then he and her human mother went on to start a successful weaving business. One day a badly wounded man stumbled into their town and they gave him shelter, fully expecting him to die. But he miraculously recovered, and then he claimed to be a dragon in disguise. As thanks, he offered them a boon: He would ask his dragon god to bless their bloodline. Thinking he was just nuts, they accepted and thought nothing more of it... until Velena hit puberty and started growing scales and setting things on fire.
When she reached adulthood, Velena inherited the weaving business but was bored to tears by it, so she decided to set out to be an adventurer. She and her buddies just finished fighting some drow who were about to sacrifice people to perform a ritual, and I suspect we'll try to figure out what their whole deal was as our next move.
Oh, and one of the party members is a draegloth (drow monster thingy) who took one look at Velena and decided she must be in charge lmao. Velena didn't initially realize this, but upon figuring it out she is so uncomfortable with it. I'm loving roleplaying it.
The second campaign is set in the Old Margreve, though I believe the DM just borrowed the setting and isn't planning on using any of the premade stuff otherwise. This campaign is newer, so I have less to say about it, but it seems really fun so far. Amusingly enough, we're following what seem to be drow through the forest, so drow are possibly the bad guys in both my campaigns.
My character is a Tabaxi swashbuckler rogue named Wind on Water. He just hit 4th level, and if anyone has any suggestions for feats, that would be appreciated. (I already have Alert.) He doesn't have as much of a backstory as Velena, but he grew up dirt poor in a big city and is adventuring to make money for himself and his brother. He and one of the other PCs are con men who were hiding out from their last heist when they got roped into this adventure. Their game was that his companion would steal from nobles, then Wind would "catch" him and turn him in for a price before freeing him. Kind of like The Good, The Bad, and The Ugly, if you've seen that.
Both Velena and Wind are a blast to play, but for very different reasons. Velena is my first DND character, so she's a lot like me because I figured that would be easier to roleplay. With Wind, I wanted to try something harder, so he's not much like me at all.
But enough about my bullshit. Tell me about your bullshit!
Playing Curse of Strahd.
Lv 7 Half elf trickery cleric. Backstop is he came from a human dominated city. His father fell in love with an elf, they had kids. But, they faced a lot of bigotry and he ended up growing up in poverty. Fell into the criminal lifestyle, becoming a smuggler until a job went bad and he was left for dead. Rescued by a member of a temple to Tymora, started to turn his life around when he woke up in Bovoria.
Character is fun as hell to play. Was originally meant to be a throwaway for a one shot. All I knew was there would be a warlock and a wizard. Wanted something that could stand in the front line, heal, and pick locks. Abused Tashas guide and half elves to start with 16 dex and wisdom, and shortsword proficiency. Very broken strong for levels 1-3.
Ended up liking the character and group so much I retconned in a backstory. We were joined by a warrior and a rogue, then converted to a full campaign. And the wizard turned out to be a warwizard/rogue multiclass, so a lot of my build choices ended up a little redundant.
The powerlevel has tailed off somewhat as we level. He's no twilight levels of OP. But he's still a cleric at the end of the day, which is a solid core no matter how you cut it. I can cast mirror image and spirit guardians, join the warrior and wizard, or some buffs and hang back with the rogue and warlock, dependong on my mood or who cant make to a game.
Our warrior is dex based instead of str, so we are an extremely stealth heavy group. No one has a stealth skill lower than +4, and then I can saat pass without trace.
And it's fun to rp trickery domain. I was a little worried cleric would be too righteous and stuffy for my tastes. But his god means I've no issue with the warlock, and instead of taking issue with the rogue stealing things, I instead actively encourage her, so long as she learns how to pick the right targets.
Would recommend to anyone.