this post was submitted on 26 Dec 2024
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Gaming
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Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.
How do dialogues work in coop in Larian RPGs and what makes them so disappointing? Thanks!
To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can't react to any of it.
Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.