this post was submitted on 07 Aug 2024
13 points (100.0% liked)
rpg
72 readers
1 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I backed Mike Shea's last "campaign" type book, and it was a great setting and collection of adventures. It was designed for levels 1 through 5 (similar to Lost Mines of Phandelver), but then at the back he included an appendix with ideas for, IIRC, a level 5-20 campaign. It wasn't super detailed, but it was enough to give DMs an idea what to do if their players really liked the setting and wanted to stay down there.
You know how you can read a campaign book and be like, "Why is this so confusing and hard to understand? Don't they care how hard the campaign is to run?!"
Well, Mike does care -- that's his whole shtick, so I'm definitely going to back this.