this post was submitted on 02 Jul 2024
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Gaming

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So. I have 2 I hate.

I had this old gamesube one for the switch. It was a wired one by powerA. Buttons would get jammed, accidentally broke the stick by leaving it in a bad position overnight (my bad) the cover of the cstick randomly slid off (had to glue it) and the while thing was hollow.

Also, I have a keapster explorer and the dpad is awful. Sometimes it jams to the left but its just a plain bad dpad, no physical feedback at all

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[–] SteposVenzny 5 points 4 months ago (2 children)

N64

I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.

[–] HeartyOfGlass@lemm.ee 4 points 4 months ago (1 children)

Super Mario 64 - a launch title, iirc? - murdered my control stick. Spinning that around to swing Bowser was a great game design idea, but yeah they didn’t build those controllers to withstand it for long.

[–] SeaJ@lemm.ee 4 points 4 months ago

1080 Snowboarding forced me to get an Interact Superpad 64. It had a metal joystick.

[–] Kolanaki@yiffit.net 3 points 4 months ago

People always give shit to MadCatz but they had the sturdiest 64 controllers. All the first party ones would last maybe 2 or 3 games of Mario Party or WWF Smackdown. The MadCatz we had was the GOAT for games that required spinning the stick a lot. But I hated how extra THICC they were. Made them a bitch to hold.