this post was submitted on 02 Jun 2024
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Programming

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  • neural network is trained with deep Q-learning in its own training environment
  • controls the game with twinject

demonstration video of the neural network playing Touhou (Imperishable Night):

it actually makes progress up to the stage boss which is fairly impressive. it performs okay in its training environment but performs poorly in an existing bullet hell game and makes a lot of mistakes.

let me know your thoughts and any questions you have!

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[–] zolax@programming.dev 1 points 5 months ago

definitely. usually algorithms are used to calculate the difficulty of a game (eg. in osu!, a rhythm game) so there's definitely a practical application there