this post was submitted on 27 Apr 2024
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One thing that really soured my taste with Andromeda was the very clunky, but for some odd reason still necessary platforming. It always ground things to a halt for me and reminded me I was playing a video game, which is not a fun feeling. Like recognizing that actors are on a set in the middle of the movie.
They also did not really explore what different species could look like. It just felt like any group I could’ve seen in the Milky Way when they had given themselves an excuse to do literally whatever they wanted. Like halo 4 choosing to have me fight the not-covenant again after 3 rounded the story out and gave them a mechanism for dropping the chief literally anywhere at any time.
I also found most of the squadmates to not be very memorable. It felt like they were going out of their way to make sure they didn’t resemble any of the previous ensembles.
That being said, I think the game did an incredible job of not falling into the usual paradigm of “this is the good option, this is the bad option.” There was a lot more nuance to some of the decisions and it really had me stopping and thinking about how I wanted to proceed.
Still, I never finished the game. Got several dozen hours and it was enjoyable enough, but a lot of dropped balls.