this post was submitted on 15 Jun 2023
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Gaming
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You are not wrong. But this isn't even like proton, it's not for end users. It's intended for developer testing, so they can get an idea how well it runs on a mac, and then somehow be persuaded to do a proper mac port??
Exactly this. After seeing what proton can do on Linux, devs will probably just wait and hope apple gets on that level.
I’d love for that to happen but I believe Apple wants all the games in the App Store so they get 30% cut, rather than giving that cut to steam.
My thoughts exactly. Apple is a public company, they're not investing in software that'll put money in other companys' pockets.
If you look at what was also announced, it reads pretty clearly as they needed a solution for porting to and developing for their new VR headset.
Definitely. Apple doesn't pour much resources into mac gaming because they make barely anything off it. It may change though, because I'm sure they'll try to push it with their closed down goggles, which run mac / ios architecture.
Well, see how it runs on Mac in its current state. I'm sure that without Translation Layers, the games would run significantly better. I need to personally try the new No Man's Sky Apple Silicon port on my Wife's M1 MacBook Air.