this post was submitted on 26 Jan 2024
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Gaming

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[–] Doods@infosec.pub 7 points 10 months ago* (last edited 10 months ago) (1 children)

"updating (the controls) for modern audiences" can be good.

My only experience of that is when they removed grid based movements from New N' Tasty and forced players to use the analog, trying to walk felt horrible.

But something like the first 2 Fallouts on the other hand can really use a controls overhaul.

[–] SnotFlickerman@lemmy.blahaj.zone 10 points 10 months ago (1 children)

But something like the first 2 Fallouts on the other hand can really use a controls overhaul.

Those were literally on my mind! I know Baldur's Gate and Baldur's Gate II got some updated control schemes more recently, including gamepad support, but it seems my favorite Fallouts are still stuck in the past.

God damn it what I would give for a modern Fallout in the style of Baldur's Gate 3. It breaks me how Bethesda has ruined that series.

[–] ampersandrew@kbin.social 7 points 10 months ago (1 children)

I think you're looking for Wasteland. They shared a lot of DNA already, and they've got different senses of humor, but Wasteland still has a black comedy angle.

[–] SnotFlickerman@lemmy.blahaj.zone 1 points 10 months ago* (last edited 10 months ago) (1 children)

I like the Wasteland games, but something about being alone in the wasteland felt so much more dangerous...

Part of why I liked Fallout is that it (for the most part) dispensed with the party and had you running on your own.

They had a handful of companions you could pick up in 1 & 2, but it was mostly lone gunning.

[–] ampersandrew@kbin.social 2 points 10 months ago

As in most RPGs, having more actions was always beneficial, so I for sure always had companions in Fallout, even though they were AI controlled and often got in the way. At least Wasteland just gives you control of them.