this post was submitted on 10 Jan 2024
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Gaming

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Well shit...

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[–] DdCno1 24 points 10 months ago (3 children)

I wouldn't be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.

[–] bear@slrpnk.net 17 points 10 months ago (1 children)

This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.

[–] DdCno1 5 points 10 months ago (1 children)

I feel like this is different. Even something mass produced using machinery used to be always designed by a human in the end.

[–] bear@slrpnk.net 8 points 10 months ago

The games will still be designed by humans. Generative AI will only be used as a tool in the workflow for creating certain assets faster, or for creating certain kinds of interactivity on the fly. It's not good enough to wholesale create large sets of matching assets, and despite what folks may think, it won't be for a long time, if ever. Not to mention, people just don't want that. People want art to have intentional meaning, not computer generated slop.

[–] TwilightVulpine@kbin.social 9 points 10 months ago (1 children)

Reminds me of how many early indie games relied on procedural generation but people got tired of it over time.

[–] ampersandrew@kbin.social 13 points 10 months ago

Plenty of games still rely on procedural generation to different degrees. It's a huge selling point in many cases, and in others, it's a pillar of their genre.

[–] Honytawk@lemmy.zip 1 points 10 months ago (1 children)

You mean like how people cherish hand drawn animation over digital? Cause except for some niche projects, the majority don't.

[–] callouscomic@lemm.ee 2 points 10 months ago

People shit on the Hobbit trilogy for the CGI compared to the live action of the LOTR trilogy. This stuff does happen.