this post was submitted on 16 Nov 2023
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If you're going non-fantasy (in which case you can put in whatever), I think that one factor is also that in, say, the Napoleonic era, using soldiers in formation in warfare was an important multiplier, and that's not super-friendly to FPSes. I mean, a lot of the game would be following orders to move into a formation or move in formation.
As for weapons, you could do archery, I suppose. There have been a number of games (Thief, Skyrim, etc), that have an archer running around on their lonesome, though that probably wasn't historically all that accurate. Well, not that having a solo character going Rambo on a World War II-and-post battlefield was necessarily all that common. If it did, it was pretty unusual:
https://en.wikipedia.org/wiki/Joe_Hooper_(Medal_of_Honor)
That's a pretty unusual MoH citation out of Vietnam, and that'd probably be about par for the course for a single -- maybe part of -- a WW2 FPS level. I mean, if you want realistic World Wars fighting, the largest chunk of characters would probably just be killed by random artillery fire, not pulling off 100:1+ kill ratios in infantry combat, which...isn't all that much fun as a first-person game.
But, as to archery:
https://www.tastesofhistory.co.uk/post/dispelling-some-myths-archers-shooting-twelve-arrows-a-minute
That's definitely a lot slower-paced than a modern FPS, but it's still a lot faster than nearly all 18th century firearms.
Skyrim kind of ignored fatigue and let you lug around a huge store of arrows and blast them without regard for your arms getting tired, so it's not hard realism, but I think that people enjoyed the archery aspect.