this post was submitted on 11 Jun 2023
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Gaming

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The one that's part blue, didn't notice it at first but I think it's mixed use.

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[–] relevants@feddit.de 22 points 1 year ago (1 children)

Im very excited for the sequel. Graphics look much better and it has a lot of features people have been asking/hoping for.

The only thing I'm disappointed about is that zoning is still entirely grid based, so there is no way to fill curves and corners nicely.

[–] TheNumberOfGeese@feddit.uk 13 points 1 year ago (3 children)

I've spent many happy hours playing the original... My only gripe is that it always turned into a traffic management sim. Yes there were other challenges, but traffic was always front and centre. (At least for my cities)

[–] MrScottyTay@sh.itjust.works 11 points 1 year ago (1 children)

Traffic management is always the main puzzle that everything boils down to in a city builder.

[–] TheNumberOfGeese@feddit.uk 7 points 1 year ago* (last edited 1 year ago) (1 children)

You're right of course :) I guess I spend so much time IRL with traffic, seeing the virtual equivalent doesn't spark joy any more. It's a shame, I used to love city builders.

I'd love a car-free option. Mass transit, bicycles and foot travel only would be a great challenge.

[–] Bluebird 3 points 1 year ago (1 children)

Maybe something like this could be something fun to watch for you then :)

[–] TheNumberOfGeese@feddit.uk 2 points 1 year ago

Oh that is interesting, thank you! Shall check it out!

[–] emptyother 4 points 1 year ago

Once I figured out how it works, traffic management became fun. And money-growing-management-stuff and the waiting is what ruined the game for me. So now I'm playing with infinite money and the only challenges are traffic and making stuff look good. Getting people to where they want to be with lane management, public transport networks, and bikes and pedestrian paths.

What is the challenges you prefer in city builder games?

[–] bionicjoey@lemmy.ca 2 points 1 year ago

The modding helps a lot with that. It gave a lot more tools so you didn't need to create insane spaghetti roads