Game Information
Game Title: Assassin's Creed Mirage
Platforms:
- PlayStation 5 (Oct 5, 2023)
- Xbox Series X/S (Oct 5, 2023)
- PC (Oct 5, 2023)
- Xbox One (Oct 5, 2023)
- PlayStation 4 (Oct 5, 2023)
Trailers:
- Assassin's Creed Mirage: The Story So Far - Timeline
- Assassin's Creed Mirage: Launch Trailer
- Assassin's Creed Mirage: PC Features Trailer
- Assassin's Creed Mirage: Story Trailer | Ubisoft Forward
- Assassin's Creed Mirage: Gameplay Walkthrough | Ubisoft Forward
- Assassin's Creed Mirage: A Return to the Roots
- Assassin's Creed Mirage: Gameplay Trailer
- Assassin's Creed Mirage: Cinematic World Premiere | #UbiForward
Developer: Ubisoft Bordeaux
Publisher: Ubisoft
Review Aggregator:
OpenCritic - 76 average - 72% recommended - 99 reviews
Critic Reviews
ACG - Jeremy Penter - Buy
Atomix - Aldo López - Spanish - 85 / 100
Attack of the Fanboy - Diego Perez - 3 / 5
BaziCenter - جواد محسنی - Persian - 8 / 10
But Why Tho? - Jason Flatt - 8 / 10
CGMagazine - Justin Wood - 8 / 10
Cerealkillerz - Gabriel Bogdan - German - 7.3 / 10
Checkpoint Gaming - Edie W-K - 8 / 10
ComicBook.com - Tanner Dedmon - 3.5 / 5
Console Creatures - Bobby Pashalidis - Recommended
Cubed3 - Justin Prinsloo - 6 / 10
Destructoid - Steven Mills - 7.5 / 10
Dexerto - Jessica Filby - 4 / 5
Digital Trends - Tomas Franzese - 3 / 5
Downtime Bros - Sam Harby - 7.5 / 10
Easy Allies - Michael Huber - 8 / 10
Eurogamer - Christian Donlan - 4 / 5
Eurogamer.pt - Bruno Galvão - Portuguese - 3 / 5
Everyeye.it - Giuseppe Carrabba - Italian - 7.5 / 10
Evilgamerz - Daan Nijboer - Dutch - 8 / 10
GAMES.CH - Benjamin Braun - German - 80%
Game Informer - Matt Miller - 8 / 10
Game Rant - Joshua Duckworth - 4 / 5
GameGrin - Anna Duncan - 10 / 10
GamePro - Annika Bavendiek - German - 82 / 100
GameSpew - Richard Seagrave - 8 / 10
GameSpot - Jordan Ramée - 6 / 10
Gamefa - Mostafa Zahedi - Persian - 7.5 / 10
Gameffine - Uphar Dutta - 90 / 100
Gamers Heroes - Blaine Smith - 90 / 100
GamesHub - Edmond Tran - 4 / 5
GamesRadar+ - Sam Loveridge - 4 / 5
Gaming Age - Matthew Pollesel - A-
Gaming Instincts - Devin Rardin - 8 / 10
Gaming Nexus - Jason Dailey - 8 / 10
GamingBolt - Shubhankar Parijat - 8 / 10
GamingTrend - Henry Viola - 85 / 100
Geek Culture - Jake Su - 8.4 / 10
Geeks & Com - Marc-Antoine Bergeron Cote - French - 8.5 / 10
Generación Xbox - Spanish - 8.9 / 10
Glitched Africa - Marco Cocomello - 8 / 10
God is a Geek - Mick Fraser - 7.5 / 10
Hobby Consolas - Daniel Quesada - Spanish - 87 / 100
IGN - Jarrett Green - 8 / 10
IGN Italy - Angelo Bianco - Italian - 7.8 / 10
IGN Spain - Mario Seijas - Spanish - 8 / 10
Kakuchopurei - Alleef Ashaari - 70 / 100
Kotaku - Zack Zwiezen - Unscored
LevelUp - Pedro Pérez Cesari - Spanish - 7.8 / 10
Marooners' Rock - Matt Kowalski - 8.2 / 10
Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 75 / 100
Metro GameCentral - GameCentral - 7 / 10
One More Game - Chris Garcia - Buy
PC Gamer - Morgan Park - 77 / 100
PSX Brasil - Thiago de Alencar Moura - Portuguese - 85 / 100
Paste Magazine - Garrett Martin - 7.5 / 10
Pixel Arts - Danial Dehghani - Persian - 8 / 10
PlayStation Universe - Michael Harradence - 9 / 10
Polygon - Tauriq Moosa - Unscored
Post Arcade (National Post) - Chad Sapieha - 8.5 / 10
PowerUp! - Leo Stevenson - Liked
Press Start - James Mitchell - 8 / 10
Push Square - Robert Ramsey - 7 / 10
Rock, Paper, Shotgun - Alice Bell - Unscored
SECTOR.sk - Peter Dragula - Slovak - 8.5 / 10
SIFTER - Gianni Di Giovanni - Worth your time
Saudi Gamer - عبد الله الباشان - Arabic - 6 / 10
Saving Content - Ed Acosta - 5 / 5
Seasoned Gaming - Steve Esposito - 8.5 / 10
Shacknews - Bill Lavoy - 7 / 10
Siliconera - Cody Perez - 6 / 10
Sirus Gaming - Leif Rey Bornales - 9 / 10
Skill Up - Ralph Panebianco - Unscored
Slant Magazine - Aaron Riccio - 2.5 / 5
Spaziogames - Gianluca Arena - Italian - 7.3 / 10
Stevivor - Ben Salter - 8.5 / 10
TechRaptor - Andrew Stretch - 8.5 / 10
The Beta Network - Samuel Incze - 9 / 10
The Games Machine - Daniele Dolce - Italian - 8.3 / 10
The Nerd Stash - Julio La Pine - 9 / 10
TheGamer - Joe Parlock - 3 / 5
TheSixthAxis - Gareth Chadwick - 7 / 10
Too Much Gaming - Carlos Hernandez - 4 / 5
TrueAchievements - Heidi Nicholas - 8 / 10
TrueGaming - حسين الموسى - Arabic - 6.5 / 10
Twisted Voxel - Ali Haider - 8 / 10
VG247 - Dom Peppiatt - 4 / 5
VGC - Jordan Middler - 4 / 5
VideoGamer - Tom Bardwell - 7 / 10
Wccftech - Nathan Birch - 8 / 10
WellPlayed - James Wood - 8 / 10
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Xbox Achievements - Richard Walker - 90%
ZdobywcyGier.eu - Bartosz Michalik - Polish - 8 / 10
Zoomg - Meysam Khalilzadeh - Persian - 7 / 10
By the time Assassin's Creed 2 came out, I was calling this my favorite series ever. The Ezio games made you feel like an expertly skilled badass with unprecedented success, and the stealthy, agile archetype is my favorite to inhabit. Even the gameplay loop was fresh and borderline revolutionary, and so successful it became the basis for what would soon be tarnished as the Ubisoft blueprint.
Last game I played was Odyssey, and though I spent...a lot of time on it, I've never felt more bitter at the end of the game. Seems you only get half the conclusion by completing the story missions, with the other half locked away behind the assassination list. And since any enemies 3 or more levels higher than you are always essentially indestructible, and the assassination targets climb very high in levels, it's essentially a driver for bottomless grinding. By that point I'd already had far more than my fill.
I was casually interested in Mirage, but I learned from Skillup's video that it's essentially an upscaled Valhalla DLC, which is a red flag. With other reviewers pointing out that it, well, feels like upscaled DLC, I've no interest personally.
I loved 2 and Brotherhood, but 1 and Unity were the closest this series ever got to delivering on the elevator pitch, especially Unity. I tried Odyssey and had much the same experience as you, except I didn't have the patience to stick with it once I could see where the grind was headed.
You know one of the reasons I jump to 2, and I didn't think of it until now, is because of aerial assassinations. If I remember right, there wasn't an actual mechanic for it in 1, and the addition in 2 and beyond tied things up nicely.
Yeah, and the investigation missions in AC1 weren't great, but the assassination missions gave you the freedom to scope out a mission and do it yourself (same goes for Unity, even acknowledging in the dialogue to the player character that it's something the series has been missing), which was a thing that AC2 took away in favor of set piece boss battle moments.