this post was submitted on 13 Sep 2023
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[–] AceQuorthon@lemmy.dbzer0.com 19 points 1 year ago (5 children)

Developers need to stop using Unity AND Unreal. I miss in-house engines.

I think it's hard to make an engine that lives up to today's gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it's name.

[–] Onionizer@geddit.social 9 points 1 year ago (2 children)

Go play Farming Simulator or DCS World for 10minutes and you'll change your mind

[–] GenEcon@lemm.ee 5 points 1 year ago

Or any Bethesda game.

Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren't any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn't buy it.

[–] OmnipotentEntity 8 points 1 year ago

As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.

[–] Swedneck@discuss.tchncs.de 7 points 1 year ago

just use godot jfc

[–] ICastFist@programming.dev 6 points 1 year ago

I miss in-house engines.

Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.