this post was submitted on 09 Jun 2023
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I think issue is Pokémon games are still made primarily for children with age between 6 to 12. There are a lot of older people who grow up with it and some of them righteous feel like they are left behind.
Same reason people complain about Switch controllers being too small to grip - because they are made for children’s hands too. Pokémon can’t be perfect for everyone at once so compromises have to be made.
Honestly, even as a fan of Pokemon for decades of this point, I don't see a problem with the game being targeted at children. I have children now and I am all for games that target her age group instead of exclusively mine. Even if it's a flagship series like Pokemon.
I don’t have an issue with it but I least they would do what Zelda does and ask you if you know this already. It makes the tutorial parts less of a drag
This is kinda what I was hoping for. They could even have an option buried in the settings to turn off tutorials.
"Uhhhh how exactly would that generate revenue? Actually don't even answer that, just go clear out your desk, security will escort you to the parking lot"
—Gamefreak, the last time an employee suggested that
While I agree with you, I think Pokémon lost something along the way. It may be simply nostalgia messing with me, but there really isn't that much sense of adventure anymore.
My first game was Pokémon Blue. In that game, you just walk out the door. No one is stopping you (except for Oak, and for a good reason). Once you try to set your foot outside of town, you get introduced to Oak and your rival, and you're (after some fetch quest) told to just go and catch some Pokémon! The rest of the game, you sort of stumble upon things as you go!
I had a blast when I first encountered a gym without being introduced to what it was. The introduction to Team Rocket felt like a proper surprise, and so was stumbling upon a fork in the road or a cave. The HMs literally felt like keys to the world. My jaw dropped once I got Surf.
Maybe it's nostalgia like I said. A tl;dr could simply be that avoiding handholding brings a sense of adventure, which brings immersion. Don't explain what everything is before you have a chance to interact with the world. Let the player discover!
I agree with you 100%, I truly miss that sense of adventure and exploration gained from stumbling through a world and discovering things as they appear.
I'm definitely gonna sound like an old fart here, but it's a symptom of the games and technology of today. The mindset TPC has when creating games is that they need to hold kids attention and that if they get stuck, they'll just move on to some other game/video/whatever and drop Pokemon. Sadly I think they know their audience to an extent. I mean when I first played Blue it was literally the only game I had. When I got stuck in rock tunnel, all I could do was keep trying, and maybe get a peek at a strategy guide if i could get a parent to take me to a bookstore.
Now on switch they're competing against a massive library of free games specifically tailed to get children addicted, and thousands of cheap options and single digit prices sales. It's so easy for a kid to hit a wall and just drop it for the next shiny thing.
That said, if they want to keep their adult audience, they could really easily give an option to skip the tutorials, and maybe even an option for more complex dungeons (though that would require TPC to put in real effort, and we see how that's gone so far). Sadly I don't think we'll see Pokemon return to that age of wold exploration, but hopefully the fan game community continues to thrive and pick up the slack in that area.
If that were the issue, the older games wouldn't be more fun than the newer ones, but they are.
I personally agree that they are, but I recognize that that's nostalgia. My 11 year-old's favorite is Sword/Shield. He tried some of the older ones but couldn't get into them. I think the oldest one he's enjoyed was X/Y.