Sequels having less features than the previous game without being a complete enough experience that you could ignore it. If they got rid of a lot of shallow features to focus more in-depth on others, that's understandable.
weremacaque
I don't know, man. Those squirrels are some pretty crafty thieves. You never see them coming, and then they're off to sell their prize at the black market.
Are you guys subscribers of Emmymade, Townsends, and Tasting History? It's possible we're in the same Youtube bubble with the algorithm.
I wonder if they feel like the devs who would leave already did so changing their mind isn't important. I don't think they're capable of thinking in the long-term.
A lot of the reason I've put off buying a bike is that most of the bike lanes were either nonexistent or painted ones that abruptly ended whenever there's an intersection. I personally knew a little kid who got hit riding through the neighborhood, and whoever hit him sped off. Luckily he survived, but he very easily could have died if they hit him at a higher speed. Drivers just normalize being impatient way too much nowadays (especially after the pandemic) that you can't trust people to obey things like painted lines. You need barriers, even if they're cheap temporary solutions.
The closest to it was watching Dahmer and getting to the part about the teenage boy because it was a fictionalized depiction of a real event. Despite knowing about what happened for years, there's something different about seeing it depicted on screen. It wrecked me for a while afterwards, and I stopped watching the show because how much it bothered me. It would have still bothered me if it was fiction, but probably not anywhere to the same level.
Hey, that may be where I came from, but I don't want to advertise it.
I've started an account on Mastodon recently, and really noticed the bot accounts. If you accidentally follow one of the extremely active bots, all your feed becomes their posts. I don't think there's enough people on the Fediverse just yet to be able to drown those bots out when they show up.
Ever since the pandemic, I wanted a multiplayer skateboarding game where the social aspects of it are just as important as the mechanics so you can hang out with your friends and skate in a way that feels authentic to doing it in real life. Instead of having a plain multiplayer lobby, you could have an apartment you could decorate that you guys could hang out in before you pick the map. You'd be able to sit on your skateboard or chairs and benches to get out of the way-or also to be an obstacle if you wanted. It would also be pretty cool to edit a map in real-time by having some items be movable by the players, like kickers. The maps would vary between skateparks, street skate spots, and DIY spots that have been modified to be more skateable. There could be a couple NPCs you could skate with if you don't have any friends online, but they would be more predictable in how they behave. There could also be NPCs that are purely obstacles, as well.
The Sims 2 was really cheesy but had a lot of in-depth gameplay that balanced it out. The only thing better was The Sims 3, but it didn’t have as much charm.
I want to do a parody of this in my Cyberpunk Red game to hand out to players, but call it “Fright City.”
Steampowered Giraffe reminds me of a friend who died a couple years back because she really loved them.