the_and_sys

joined 3 years ago
 
 
[–] the_and_sys@sopuli.xyz 2 points 1 year ago* (last edited 1 year ago)

I believe that curiosity is a virtue. Identifying and Explaining are the two tenets of my philosphy, to seek out and to understand is my way of living.

(this is a reference to somehting, but that something has influenced me so much)

[–] the_and_sys@sopuli.xyz 2 points 1 year ago (1 children)

Girls own the void!
Let's make some noise
Don't leave the house without a party bag, check this!
I'm still a princess, I can curtsy, I can beat you at tetris!
Girls own the void!
Let's make some noise
Don't leave the house without a party bag, check this!
I'm still a princess when there's nothing left to wear

From Girls by Patricia Taxxon

 
 

Recreation of part of a panel from my webcomic, Stranger Eons

 

Loose clothing with mummy-like wrappings

 

cross-posted from: https://sopuli.xyz/post/18425

A foss jam for federated people. Friday evening (Oct 08 18:00 UTC)- Sunday midnight (UTC). (A kind of experimental thing i am trying to do with Fedi, comment your feedback!)

[–] the_and_sys@sopuli.xyz 1 points 3 years ago

it is So Fucking Slow. i can't use it for more than 10 minutes without it slowing down to the point of unusability

 

Hi! I don't know if self-advertisement is ok in this community, please tell me if it isn't and I'll delete this post. This is a game I've been working on for the last week and I'm not fully certain it'll go anywhere, but it has a small community already, so I figured its worth showing it here

Moloch is a very hard platforming roguelike where health is not health points, and instead, it consists of several conditions that are somewhat simulated and that can result either in a softlock or a death. Yes, being soft locked due to being hurt is part of the experience. It borders the line that separates rage games from the rest.

My idea for the project is to make it be frustrating because of how easy it is to die, and not because of how hard it is to use the controls. I tried my best to make the controls as responsive and smooth as I could, so that the game feels good to get good at.

It is inspired by Noita and Rain World, the former being the one that inspired the roguelike elements and the wands, and the latter being the one that inspired the way I'm handling the difficulty and health.

In any system optimizing for X, the opportunity arises to throw any other value under the bus for optimized X

 
 

Thing I did as a test for a possible webcomic I may start.

 
 

A Hexagonal Slab Of Wood is a book written by fictional Baishu player Raokji Cîang, in which he talks about how he came to know the game of Baishu after escaping from his town in Hrastaiqua, and how he came to see the magic in it while learning strategies to make the game interesting, and then to win the game competitively.

I started writing this story after I showed the first version of Baishu to my friends and they liked it. I decided that I had to set it in a world of its own, where maybe it had some kind of importance in the societies in which it's present. It's not finished yet, but I hope it's a good read!

 
[–] the_and_sys@sopuli.xyz 1 points 3 years ago

Besides being fully finished (it's not even on version 1.0 yet)? I'd say topic variety. Currently most of lemmy's content is very techy stuff, which is enough for people like me who are into that, but reddit has active communities for a lot of interests. Lemmy stuff is like, privacy this, linux that, tor this, development that, while reddit is more like, privacy this, conlang that, drawings this, water that, politics that other thing, etc

I think this is the kinda stuff that will come over time as people start using Lemmy, tho. Art nerds, water nerds, bird nerds, etc will come around and create communities for their interests, and people who are interested in those things will come to share their interests too

[–] the_and_sys@sopuli.xyz 1 points 3 years ago

RIV the old Lemmy server

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