sunred

joined 1 year ago
[–] sunred@discuss.tchncs.de 3 points 2 weeks ago

KDE for its Wayland performance and features and occasionally I switch to hyprland if I need a more focused work environment.
In the past I used Cinnamon but it became ever more buggier on Arch and due to lack of Wayland support still it was a dead end anyway.

[–] sunred@discuss.tchncs.de 6 points 2 weeks ago* (last edited 2 weeks ago)

Regarding your question, you can just clone the package's git URL or download the PKGBUILD file directly, make your edit and run makepkg or makepkg -sirc as the wiki suggests to produce the package and install it.
You can also install the package tar with pacman -U .

Relevant Arch wiki pages:
https://wiki.archlinux.org/title/Arch_build_system
https://wiki.archlinux.org/title/Arch_User_Repository

But looking at the comments it seems you are using an AUR helper that has a cache you might want to clear as the git repo for that package has an unstaged change for the license file for some reason (or you reset that file so git doesn't complain when pulling).

Edit: I see you figured it out already.

[–] sunred@discuss.tchncs.de 18 points 3 months ago* (last edited 3 months ago) (2 children)

Well, Minetest also can hardly be compared to Minecraft as Minetest is only an engine or platform for voxel based games like Minecraft. What you rather have to critique is something like Mineclonia that is apparently a more active fork of the MineClone2/VoxeLibre project that try to perfectly replicate Minecraft (without using Minecraft assets that is) on Minetest. Allegedly it's pretty good now but I haven't tried so myself. As already mentioned, the community for Minetest as a whole is pretty small and that additionally split among so many different games building on that. But it's good that viable alternatives exist in case Microsoft ever considers shutting down the Java edition.

Edit: Typo

[–] sunred@discuss.tchncs.de 4 points 4 months ago (1 children)

Sadly with The Talos Principle 2 they moved their entire studio to the Unreal Engine 5 and retired their own engine in the process. Apparently they lost a few engineers working on the engine and also couldn't have kept up with modern engines without some serious investment (no pun intended). On one hand it's probably for the better as we got a really pretty game where they could focus more on the game instead of bringing the engine up to speed but it's also sad to see the entire industry converge around engines like Unreal.

[–] sunred@discuss.tchncs.de 6 points 4 months ago (3 children)

A great game I haven't seen mentioned yet is The Talos Principle (1) that also has a really good native port using Croteams Serious Engine.

[–] sunred@discuss.tchncs.de 12 points 6 months ago (1 children)

You have to keep in mind that this is only about the kernel module (and only for Turing GPUs and newer). The userspace components stay proprietary. You are still not going to use the mesa graphics stack using an Nvidia gpu anytime soon.

[–] sunred@discuss.tchncs.de 2 points 7 months ago

I could mention that my bare metal server runs a rather unusual setup in that I use Arch Linux on ZFS headless as a kvm hypervisor and lxc containerisation host. I maybe want to migrate it to something else like NixOS at some point since I use nix on Arch on my desktop already but since I know Arch the most of any Linux distro I just went with it and it's running rock solid for quite a few years already.

[–] sunred@discuss.tchncs.de 3 points 9 months ago

I am speaking of the content shared over torrent. Only someone has to get through that DRM so the rest can enjoy.

[–] sunred@discuss.tchncs.de 6 points 9 months ago (2 children)

The irony is that most of the high quality content comes from these "old" clunky formats.

[–] sunred@discuss.tchncs.de 5 points 9 months ago

Most shells usually default to a truncated version of the hostname that only uses the hostname up to the first dot. Of course one can change that by setting the PS1 env var and using (in case of bash) \H instead of \h.

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