rgalex

joined 1 year ago
[–] rgalex@lemmy.world 3 points 1 year ago

I think that hiding readed posts on the front page is a nice idea.

[–] rgalex@lemmy.world 5 points 1 year ago

I usually sort by new on my subscribed communities if I see that happens, because normally there are some new posts when I came back to check Lemmy. It seems that if I let it sort by Active or Popular, there are a lot of posts that I've already seen that they still have activity.

[–] rgalex@lemmy.world 3 points 1 year ago

I thought so, but no. On their FAQ they say it's a revision of the first edition, which wasn't behind Free League and technicaly it isn't the Year Zero engine, but it also uses d6 pool dices because the first edition already used them.

[–] rgalex@lemmy.world 6 points 1 year ago (2 children)

Been playing Call of Cthulhu and a one shot for The One Ring 2e.

The One Ring uses dice pool of d6. Never played a game based on dice pools, and I think that I like it more than d20 + modifiers.

[–] rgalex@lemmy.world 3 points 1 year ago (1 children)

Mascarade, a board game. It's a game of hidden indentities, where everyone can lie to try to get all the money and win the game. I've had A LOT of fun playing with as much as 10 people. The game can be played between 2 and 13 players, but less than 4 I think it's not that worth.

[–] rgalex@lemmy.world 5 points 1 year ago (1 children)

Screencheat if you want a game to "pick up and play". It's a shooter with different modes where everyone is invisible and you must look at the other players split screen to deduce where they are and shoot them. It's really fun to play!

[–] rgalex@lemmy.world 1 points 1 year ago

I think I've been lucky building an horror atmosphere, because the only one I played was for Call of Cthulhu and was with a combination of casual DnD players and new players to TTRPG in general. So, explaining to them the kind of game keep them on the mood since first minute, since CoC has pretty hard rules about sanity and the posibility of dying, and there is a lot of emphasis on not beign combat focused.

Then, the adventure I played had a lot of elements that create a build up for the sessions. Things I can identify that helped where:

  • That the players where given a clear objective as a premise, but then an aircraft accident happened and they were completely lost. The whole adventure is escaping from the town were they are after the accident, the premise was a lie, and this gave them a sense of constant danger and a direct problem that they can not just forget about.
  • In the adventure, language was a barrier. They were on a town where everyone spoke an old romanian dialect. Their only way of communication they had were trying to use their hands or talk to only one person in town which could translate their requests. This agumented the isolation factor.
  • With the first two points, everything else flowed, because if they found, like, signs of blood somewhere, or strange paintings, talking about them ment using this one character that could translate their requests, but they didn't trust them, because everyone on that town felt like an enemy, so everything else exponientialy grew in possible theories because trying to just grab information felt dangerous in itself.

This may be too much specific, but could be translated in other contexts by using those kind of barriers and immediate unavoidable problems that felt real, that augment a normal spooky scene you can imagine, supported by a game system that danger is a real thread in the rules.

[–] rgalex@lemmy.world 5 points 1 year ago

I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.

That means I can't play any games that require constan online connection, which is a bummer.

[–] rgalex@lemmy.world 0 points 1 year ago (2 children)

Alien! I've got it on my hands a few days ago at my local store. I'm probably going to buy it by Monday or shortly after.

I've only read good things about it so far.

[–] rgalex@lemmy.world 2 points 1 year ago

I've run a short adventure of three sessions for Call of Cthulhu, and so far is my favorite. Also, I want to expand on The One Ring 2e. I've run an introductory one shot and I was impressed about the flow and brutallity of the game, and I really liked it!

[–] rgalex@lemmy.world 2 points 1 year ago

The controls has been modernized, it feels like a game that launched this year, but everything else is completely faithful to the original. I've only tried the original briefly, but I've red from people who played both that you could basically follow a guide from 1994 and still be able to get through the remake.

Aside from that, they added a scrap system which you can collect junk, destroy it, and recycle it for coins which can be spent on weapon upgrades. I think that's the only major addition in the gameplay itself, and it's something that was already in a similar way for System Shock 2 with the nanites.

[–] rgalex@lemmy.world 6 points 1 year ago (2 children)

The remake of System Shock and Path of Exile, both on the Steam Deck. I'm enjoying gaming again with this beast :)

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