phoenixes

joined 1 year ago
[–] phoenixes 11 points 11 months ago

My guess: People who can be as competent with security as they need are very expensive.

[–] phoenixes 3 points 1 year ago* (last edited 1 year ago) (1 children)

I'm not really making an argument, but describing something I've heard and seems like a reasonable point to consider: One potential issue with "cleaning up" stuff like HP Lovecraft is that a lot of his horror is, in fact, horror about race. So cleaning it up would interact weirdly with that topic — would it mask the racial nature of it by making it less overt? Would it make it a different story? Or would it still basically be intact, but less immediately distracting, just because our modern ear recoils when we read certain words? (I don't know which of these it would be; it probably varies depending on the story)

[–] phoenixes 2 points 1 year ago (1 children)

I honestly will just slap cmd-q on most games. If they don't handle it properly... well, sucks for me I guess, but most do. (on a mac)

I wonder how most games treat alt-f4 on windows?

[–] phoenixes 16 points 1 year ago (14 children)

I'm reminded of something that Binding of Isaac does that I wish more games would do: If you're anywhere in the main menu (even drilled into it), if you just mash the B button/Esc key, it will keep backing out, up to and including exiting the game if you press it on the main menu. I hate games that make me click 3 times and say "are you sure??" when I just want to quit the dang program.

[–] phoenixes 1 points 1 year ago (1 children)

Does the Remarkable do stuff if you touch the screen with your fingers? Or can I make it not do that, and only react to the pen?

[–] phoenixes 1 points 1 year ago

Is there anything that still has side buttons and no touch screen? I'm still holding on to my old kindle 3rd gen (kindle keyboard) because I abhor touchscreens on my books.

Ideally also with no backlight, or the ability to turn the backlight off.

[–] phoenixes 3 points 1 year ago

(and grid, which is very very similar to flexbox and uses much of the same rules)

[–] phoenixes 1 points 1 year ago

They also "pay" an absolute pittance if you have them enabled — something like 2 cents per ad, if I remember my calculations correctly. Literally nobody should be considering that trade worth it.

[–] phoenixes 1 points 1 year ago

I'm not sure it can be purged from your medical history, though, which means it would show up on certain kinds of screenings if they get to see your medical history

[–] phoenixes 5 points 1 year ago* (last edited 1 year ago) (1 children)

I have heard that autism is a sufficient reason to be denied immigration to some countries, but I haven't looked up the details myself.

EDIT: Internet says Australia, New Zealand, and Canada are among them. https://en.wikipedia.org/wiki/Discrimination_against_autistic_people#Immigration

[–] phoenixes 1 points 1 year ago

Huh. Do you know why it's so much more expensive than London?

[–] phoenixes 3 points 1 year ago* (last edited 1 year ago)

You can get anywhere in the city on a bus! ...in about 2 hours, with a half-hour transition from the east-west bus to the north-south bus in the middle.

 

Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game "paper" manual, I've had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn't just do that thinking for you.

What other games are like this, even a little bit, that you've loved?

And to be clear, I don't mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren't this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

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