pete

joined 3 years ago
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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/scifi@lemmy.ml
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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/scifi@lemmy.ml
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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/scifi@lemmy.ml
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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/books@lemmy.ml
 

Conroy's novel received criticism from some Citadel alumni who considered its thinly veiled account an unflattering picture of the school, and Conroy was ostracized by his alma mater and effectively banned from campus for over 20 years after publishing the novel. In 2001, Conroy was invited back to campus where he gave the commencement address and was given an honorary doctorate.

 

When Wolfire attempted to sell its own games at a lower cost off of Steam’s platform, Valve told them that they would lose access to the Steam market, effectively telling them that independent developers on Steam are not allowed to offer lower prices elsewhere. But losing access to the core audience on Steam would effectively mean losing the business, and thus Valve is able to use its market power to dictate how games are sold, and at what price. This is a classic monopoly problem that the Open App Markets Act addresses.

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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/nowplaying@lemmy.ml
 

See the tilderadio web site for more info.

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Preserving Worlds (preservingworlds.net)
submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/retrogaming@lemmy.ml
 

...ethnographic approach to capture historically important information about the player communities of online video games, as well as some offline games indelibly stamped by the creative contributions of their players.

 

Minnesota was a Midwestern Silicon Valley by the early 1970s. The State of Minnesota threw huge funds to entice computer programmers to Minneapolis and Saint Paul when it created MECC in 1973. From 1978 to 1999, MECC, together with Apple, competed against private software companies to turn American children into a nation of computer-savvy early adopters and make computer class as much a part of American schooling as math and English.

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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/indiegames@lemmy.ml
 

...It's easy to foresee a subscription/direct-support model being applied to "Instant Games" in the model of Substack and whatnot. In fact, this is entirely possible...Find a place to host your game, a way to notify people about them, and a way to collect payments...given that even "instant" games take a lot longer to make than writing a newsletter, I don't expect this to be easy for anyone who doesn't already have a huge following...

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submitted 3 years ago* (last edited 3 years ago) by pete@lemmy.ml to c/scifi@lemmy.ml
 

...2. Have your Heroes Care About Something Besides the Broken System...

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