I mean, Secrets of the Obscure? Might as well be called The Place of the Holder. But then again, who knows. As long as it's not another Guild Wars 2: Remember That?, I'll be happy.
lulztard
It does? Maybe it's like four rooms and a bouncy mushroom equivalent inbetween each. I'm carefully optimistic regarding the depth of the thing. Or, hopefully, quite literally The Depths.
Pretty sure that unpaid content is generally pretty dead, Gyala was barely worth an update and season 1 was rehashed old content. No wonder that their one new Fractal after two years isn't getting much fanfare either.
Keep it open but limited and use it to reroute everyone to here or lemmy.
More cunts griefing PvE'ers trying to do their daily, that's honestly all the change I noticed. Odd.
Man, I miss when GW2 had an open word community. RIP GW2Communnity and company.
I know this pattern. Skills that were fine for years and years and years are suddenly a problem and get gutted, dumbed down and/or removed. Entire mechanics get axed. Class personality dies in favour of homogenisation. Before that we got less content in lower quality but also a much more aggressive monetisation.
Well, it took ten years.
Molten Furnace was also somewhat short, then Anet turned the boss into a invuln frame wait fest. I'll believe it when I see it, their boner for prolonging everything via invuln frames and cinematic phase transitions has been tiresome for years now. Fucking Fraenir shows off that totally awesome animations every single bloody day.
Do we know if it's going to be another 20 minute slog fest like Deepstone, Twilight, Sunqua, Furnace, Solid Ocean and co?
Sooooooooooo.................. first: go to Orr. No mount,s no teleports. You run from the start of Orr to the very end, and then you run back again. Kill everything along the way. Yes, including champions.
That will teach you about your class. You will learn of conditions and how important it is to cleanse them, you will learn about stability and why to use it, how to dodge and what every single mechanic of every single skill is.
Once you're done with that, you hop over to Drizzlewood, and do the same again. Those mobs will fucking murder you, and that is great. Orr will have prepared to and taught you to watch animations and deal with incoming mechanics, so Drizzlewood will hone that pointy end to an edge.
Bam, done. You've learned your class.
Should you be EU, feel free to message me your account name and I'll ping you ingame for some training.
Regarding the specialization, I'd recommend power Mirage with sword/focus and greatsword. I've got an open world build that I use that has every tool imaginable.
I was genuinely confused as to why you'd want to sit in the dark.