I was mad at the previous UA, it was a nerf with nothing in return, and an extreme focus on wildshape.
Balancing Moon is fine.
I was mad at the previous UA, it was a nerf with nothing in return, and an extreme focus on wildshape.
Balancing Moon is fine.
The bard seems overpowerd, choose any spell list on first level?
I'm all in for a primal bard.
Moonbeam is a great match for wildshape, I love it.
On balance: The switch to a calculated temp HP makes balancing much easier, but I have no idea where this moon druid is compared to the old one.
Circle of the moon: There is Temp HP, I'll let someone else do the calculations.
Circle of the land: Circle Spells now lets you pick a different land type each day.
I might actually play it, it's a nice way for beginners to explore different spells. And you can fireball!
The base druid is slightly buffed, but no flavor has changed. A small nerf on wildshape but that's utility anyway for a base druid.
I have not looked at subclasses yet.
Edit: I refuse to use reddit for dnd, it's hard!
Still reading it, focussing on the Druid, because that's what I have played the most.
Druidic now also makes sure you always have Speak with Animals prepared.
Great, that's a change "nobody?" can get mad at. I call it the "druid tax", and have it prepared on all my druids.
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I like the idea of the bastion system.
But when I think about my game. It's time that could be spent playing rp&combat together. And if we spend gametime on bastions it should be a group activity, not x solo turns.