chazzam

joined 1 year ago
[–] chazzam 1 points 1 year ago

I saw the Kickstarter for Knave 2nd edition and backed that, but I think that is a ways out yet. I don't have the 1st edition yet though. I didn't realize it was created with grade school kids in mind, that's pretty sweet! It was certainly already a contender, but I didn't realize how big of a heavy hitter it was likely to be here.

I've heard of Fiasco, and am interested in it, but I hadn't seen any way of increasing the player counts and wasn't sure how well it handled 6+ people, since it describes itself as only up to 5. That was the biggest reason I haven't gotten it yet, my gaming group is 6 people, and my family is 6 people now as well. Do you have experience with it, and are there ways to make it work with additional people?

I was definitely planning on something PbtA. I've already got Avatar: Legends, Masks, Dungeon World, and Monster of the Week. And I either already have them in print or I'm waiting on a delivery or a Kickstarter to get them in. I've not gotten to actually play one yet, but I know several people itching to try Avatar so I'm just waiting on the opportunity there.

My idea for an initial system was Heroic Tales which is quite rules lite at three pages for the entire system, including generators, and play tips! The PDF hits six pages via a cover page and two pages of blank character sheets.. I've been having a lot of fun playing it online the last several months.

Before discovering Heroic Tales my favorite system had rapidly become the TinyD6 line from Gallant Knight Games and I still enjoy playing it quite a bit, and was planning on making it one of the offerings as well. It has a section on doing ranges for combats in theater of the mind that I have used with several groups and enjoyed. It also has quite a bit of different genres to play with as options and I've gotten most of them in print by now.

I was also considering throwing in a level zero funnel from Dungeon Crawl Classics, in part because the dice chain seems like a really neat concept, and the spell tables seem like a delightful way of handling getting more powerful as a mage over time.

I also have found I very much prefer less crunch in my games, but I know a lot of the teens hear "D&D" and want to actually play that as well. So I figure I'll include it, but way at the end after they've gotten to try lots of other things. Hopefully I can help them learn many of the main mechanics and decision making skills before then so that all the rules don't bog everything down too much!

Have you much experience playing with teens? Any things of note to make sure to mention we'll be avoiding in a Session Zero? I really only have experience with my 12 year old in that regard, and am only just now getting to spend time around more teens due to involvement with her.

[–] chazzam 4 points 1 year ago

I've been playing a fair amount of Heroic Tales lately, and it has a Solo section and is available for free. It's a D6 dice pool system with two "kinds" of dice. You can have 1, 2, or 3 Check Dice (success is if any of them roll a 5 or a 6) then your character can get up to 6 Skill Dice (success if it rolls a 6) for a roll based on stats or gear. The difficulty of what you're attempting determines how many total successes you need from a roll. It also has a failing forward option where there can be partial or mixed successes, where you get some or all of what you wanted, but something goes wrong as well.

I've also heard a lot of people grab Iron Sworn and use the solo tables as the oracle to run any system in general solo!

 

BLUF: Any recommendations for session zero, game systems to run, and co-dming with teens?

As a bit of background:

I used to run Hero Kids games with my wife back when the kids were 8, 6, and 4. They enjoyed them and we occasionally run other games with them now, but the younger ones aren't as interested in them anymore, so getting them in has been more difficult. All of them have differing levels of ability to sit through a game, and keeping combat turns quick has been a key focus.

My eldest is now 12, and is interested in playing more TTRPGs and learning to DM her own games. She's been playing D&D 5e weekly with a group of teens at a FLGS, but she's probably one of the youngest ones there. She's also neurodivergent, as are several others in that group. So there's often been struggles with things not being done "the right way" as well as attention spans growing short and wandering. The gaming group has already grown too large and unruly and been split once, so now it's two different games meeting every other week each instead of one game meeting every week.

The owners of the FLGS have expressed interest in having other people help run games for teens there, and I'm interested in helping, but I'm less fond of D&D 5e myself, especially for teens with short attention spans. So my idea currently is to come up with a "Survey of TTRPGs" and just run one shots in multiple systems, and end with offering some games where interested teens can run a one shot and I'd just serve as co-dm with them. I'd be available to help plan, as well as to help run the game day of.

My thought process here is that experiencing several different systems would help expand their experience of play styles, and would hopefully make it easier for them to accept players at their table having different preferred play styles. The experience would also hopefully illustrate different situations and scenarios in play, and make it easier to accept new ideas at the table. To me, the ideal help for the ongoing situation is to have a group of teens willing and interested to run games for other teens, and my daughter is interested in being one of those teens but isn't comfortable doing so yet.

I want to start by coming up with a session zero that is geared for teens, and then do some very rules lite systems for the first few weeks. The goal being to introduce some role playing concepts and decision making options without a lot of rules involved up front, then work to other systems that have additional rules as time goes on. I imagine we'd start with something like Heroic Tales, work in Tiny D6 based games, look at some OSR type stuff, check out some PbtA, and end on D&D 5e and/or Pathfinder 2e. When we make it to the point of offering co-dm sessions, the kids could pick anything we'd run already as the base system.

My personal struggle is that I enjoy a lot of systems, and am interested in a lot more that I haven't gotten to play yet. So I've been trying to work several of those into this idea. I tried to work out a list of systems, and eventually had 13 one shots I was going to try and run, with multiple options in systems at basically every one of them (and multiple genres to boot), and I feel like it is probably just a bit too ambitious, and want to pare it back further.

So does anyone have:

  • Any tips to offer for running games for teens (current group is ages 12-17),
  • Suggestions for systems that have quick combat turns to help maintain the interest of short attention spans,
  • Extra tips for Session Zeros that come up more often with teens than adults
[–] chazzam 2 points 1 year ago

I'm pretty new to backpacking, but from what I've read/learned, I wouldn't think there is any one best pack to get. There's several brands making good packs, and the variances between any two different people make for a lot of variability in which brands make packs good for any particular person. Then there's the goals of that person that further influence which brands and which packs within a brand are good.

If you have access to a bigger camping/outdoors shop to try things on, get the pack fitted, and wander around the store wearing it with some weight in it, that would probably give you a good place to start.

Beyond that, how much gear do you tend to carry? Do you have a budget? How long do you tend to stay out when you go? What activities do you enjoy doing while out: do you tend to go out and base camp for a bit, do long marches and cover lots of miles? What kind of trips you make adds in a lot of variability on what you would want in a pack for your trip!

So, do you have any further details about the kinds of trips you're taking, how long they last, and what you enjoy doing while out? That would go a long way to helping get decent recommendations!

If you're unfamiliar with them: Moosejaw, Backcountry, Garage Grown Gear, and REI are some pretty good sites for new equipment, and REI tends to have physical locations in various places around the country too, as well as periodic "garage sales" of used equipment. There is also Geartrade to buy used or overstock equipment from both retailers and direct from consumers.

Hope you're having fun out there!

[–] chazzam 1 points 1 year ago

I'm still working on getting started in backpacking myself. So far mostly just doing car camping with the whole family, but looking forward to being able to go out with one of the kids on shorter trips to get started.

I am also bringing a chair, I got a Nemo Moonlite. It has been wonderful being able to go from the default reclined position to a more upright position. I added some straps to the chair bag to help keep it attached to the frame and be able to use it as a water bottle holder.

I also got a Nemo Fillo Elite pillow and that has helped in sleeping quite a bit. I seem to wake up less often sleeping with it, and have found I turn over due to soreness/stiffness in neck/shoulder a bit less often when sleeping with it. Granted, this is only over two trips with it so far. I was using absolutely nothing previously though.

My current goal is to flesh out stuff to be able to go with one of the kids for a short trip, just 1-2 nights. So I'm reusing some of the car camping stuff as gear for now. So we've a big double sized Exped Synthmat Duo and a sheet for it to cut down on noise. Then a quilt for me and a sleeping bag for the child. A crua outdoors two person tent, even though it is probably a bit on the heavy side at about 6 pounds.

We bought several Gear Aid Ni Glo Gear Markers on sale to try out for a "nightlight" inside the tent and to mark out guy lines overnight, but haven't had a chance to actually try them out yet. I'm hopeful they'll be good enough though. They're supposed to recharge just by being out in the sun, and then are supposed to be able to last several hours. So I'm hoping I can just hang them on the outside of the bag while we're hiking and then have them usable overnight.

I just got a Soto Windmaster stove and a titanium cup and spoon to test out. We just got in one of the Flex Tail Gear pumps to inflate all the airmats and that we can use for brighter light inside the tent when needed as well.

I also just got a 45L shadowlight backpack that I'm hoping will be big enough for my part of a 1-2 night trip at least. I'll still need to review clothes for the kiddo before we go, and get them some manner of backpack to bring along as well. But hopefully I'm on the way to getting started at least. Due to either age or physical therapy, I've got probably a couple years before any of the kids can do any decent number of miles in one trip, but multiple of them are interested in trying!

[–] chazzam 1 points 1 year ago

Nice! I would definitely suggest referencing that as your current available work when prompted for a portfolio then.

[–] chazzam 3 points 1 year ago (1 children)

Ah sorry, I didn't so much mean to push for switching entirely from developing software to designing hardware. I was trying to suggest aiming for developing software for low level hardware, like embedded development. If you're comfortable with C#, it likely will be simpler to at least start reading C++. I went in the opposite direction there myself though.

I started learning programming by playing around with TI-Basic on Texas Instruments graphing calculators. Then I learned Z80 Assembly to get around a common bug with hitting left and up at the same time in writing games on the calculators. Then I got a different calculator that had a Motorola 68000 or something CPU in it instead of a Z80, so I attempted to learn that assembly, but noped out of it and learned C instead. Then naturally progressed into C++ before I ever took a programming course, which ended up being on Visual Basic.

It only took me a mere 9.5 years to graduate with my four year bachelors degree, so I started in tech support with no degree, then moved into Operations with no degree as an internal promotion. I'd been working in Operations helping with testing for years before I finally finished and got my degree, then just kept working there for several years more. So I think I get the self taught part pretty well at least. All of the things my degree tried to teach me, I had already learned either on my own directly, or by being pushed there for work.

I'm unfamiliar with that ISTQB certification, but if it is that expensive, they very well may be willing to pay for you to take the certification if you ask about it. Especially if they're having trouble finding people to hire.

I guess just to try and describe my own experience with "testing", although largely focused on testing hardware. The developer/engineer provided information on what the thing was supposed to do and how it should act. Sometimes they even had documentation instead of just a verbal discussion and a whiteboard. They would often provide a software tool or API to get into some portion of the hardware and allow access to various things to verify whether they were working. This often involved physically connecting various components to the device and trying to send data across. So there was a lot of send this thing, then try to read it back and see if it came through the same as a basic test that everything was connected. Then drivers/firmware would get installed/updated and we'd try some higher level functional usage of the device as best we were able. Depending on the purpose of the hardware, this wasn't always possible to test in actuality, so a lot of the time this would be running more things in a loopback mode that the drivers supported, even by customers in the field. We used Linux, bash, perl, python, and various other things to try and automate as much of this procedure as possible for the hardware. By the time we were done automating, testing most of the hardware was as simple as install it in the test fixture and connect it according to a diagram, then turn on the test fixture. The fixture would identify what was installed, load the correct test, and report whether the results were nominal. If they were not, it would at least outline the step that failed so the test operator knew what to inspect if possible.

As for more direct me testing, that would be the returned field failures. Much of our hardware ran in a regular PC, so there was a lot of regular PC troubleshooting steps to reproduce/verify a failure. Then I eventually learned soldering and was taught some PCB/hardware stuff to do deeper dives on the boards, but that was all taught/learned on the job.

I basically got the operations position because I had shown I was good at troubleshooting and problem solving in general, and that I was capable of learning a system enough to be considered the local "expert" on it. Then I was taught or learned anything else I needed to know after I got the position.

So, hopefully you haven't given up too much yet, and perhaps you can try out applying for some positions where you don't quite meet all the "requirements" for it. Then just describe situations that show your general capabilities, and that you can learn what they need after you get onboard. Hopefully your luck will turn soon and you can get on into something somewhere.

[–] chazzam 1 points 1 year ago

I am either very interested in trying, or have tried and enjoyed basically all of the systems I see mentioned so far.

A personal favorite base system of mine that counts as pretty rules light that I might also suggest here, would be the Tiny D6 line of games from publisher Gallant Knight Games.

They have a simple base d6 system that is really easy to learn, and then lots of setting/genre books that take the base system and add just a bit to it to make it fit thematically. The whole line is also super modular, so you can take additions from one book and pile them onto another one to dial in closer to the theme you're aiming to hit for a campaign. All of the base books are full systems, so you can buy any one of the main books and be ready to play. The one book covers the DM/GM and however many players.

  • Tiny Dungeon is the base fantasy system and covers typical high or low magic fantasy with swords and shields and the like.
  • Tiny Cthulhu adds the horror element and a corruption mechanic, as well as suggestions for Pulp and Noir.
  • Tiny Frontiers: Revised makes everything Sci-Fi and adds in giant vehicle (space ship) mechanics.
  • Tiny Mechas and Monsters: Evolved takes the Sci-Fi and throws in giant mechs fighting giant Kaiju monsters, where the players can play as either side.
  • Tiny Supers takes the base system and throws in super powers as options in building characters, and provides guidance on how many powers to grant characters to fit the "level" of the supers. Be it neighborhood, city, national, galactic, etc.
  • Tiny Taverns is a big social bit, of the characters staying in one place running a tavern or other shop, and largely interacting with just one town
  • Tiny Gods starts with the group (GM and players) working together to create the world and the races in it, then has suggestions for playing in that world as a demi-god, or you can jump to any of the other books to play in the new setting you've created.

Then they have many more that I haven't even broken out here: Wastelands, Gunslinger, Pirates, Zombies, and even more I can't think of off the top of my head at the moment. But you learn the main dice mechanic, and you know 80-90% of what you need to play any of them.

But it definitely sounds like you already have a good place to start selected, and lots of really great options to investigate from there! I hope you all have loads of fun, and don't feel compelled to stay tied to any one system, feel free to change it up from campaign to campaign, or to throw in one-shots as breaks in longer running campaigns. Sometimes those one shots can help keep players excited, or help provide a bit of a mental reset between story arcs!

[–] chazzam 2 points 1 year ago (2 children)

oh. I forgot to cover a bit more of the portfolio angle. The closest thing I've probably managed to a portfolio is just this one ancient project I worked up where I was reading lots of serialized publications on websites, but wanted to be able to read them on my kindle, offline, instead. So I worked up a python script that would download the serialization, either from the main table of contents, or by feeding it the first page and then having it track down the "next" and just scrape the contents. So I've this project that ballooned a bit, that is basically just a web scraper to epub python script.

Then I've several times done Advent of Code as a problem solving thing, although I've never made it past about 10-15 days. I enjoy the challenge for a bit, but generally pick a language I'm not super comfortable in, and then learn more about that language while working through the problems. I greatly expanded my python library knowledge one year, and have worked on building up comfort in Haskell and Rust via those challenges.

Those are really the closest things to a portfolio I can offer, since I put all of them on my github. So finding a set of puzzles you can program your way through in various languages, or some other problem that you have that you can use programming to solve might be ways to shortcut the logic on building up something public to display.

[–] chazzam 4 points 1 year ago (10 children)

I've never been diagnosed with anything, but I strongly suspect I've got ADHD, so perhaps at least a similar head space as where you're coming from. My main drives have often been solving problems, troubleshooting, creativity, variability from day.

There are options for programming that aren't web pages. If you find a company that makes a software application rather than a website or a web service, there would be easier to find options there. Several things in private sector as well as in government if you're close enough to a government site for that to be an option.

How are you with hardware? You could do stuff a bit closer to hardware potentially, like firmware development. Also an option could be QA for a company that makes hardware. I spent almost 7 years in "Operations" at a company that made hardware and software. I helped write functional tests that tested new hardware as it came off the assembly line, I inspected returned hardware to identify the failure (or if it was user error). I was a little linux sysadmin and managed my own VLAN off the main corporate network. The task needed had TONS of variability, and lots of problem solving, which very much helped me last as long in that job as I did. I can do hyperfocus on things I enjoy, but stuff I don't enjoy is incredibly difficult to even get started in. Doing the "same thing" day after day gets old and becomes difficult. But if I'm doing one thing half of one day and then switching after lunch to something else, then spending a couple days fiddling with a functional test, then finish off the week by troubleshooting returned equipment. That kept me occupied and engaged for years! I don't know that I would do as well in pure QA, but a smaller company where it required wearing multiple "hats" in just the one position offered the variability that kept me engaged.

I finally left there for better pay doing embedded firmware development for a primarily hardware company in the IT space. I enjoyed that a lot, but they didn't quite come up to the amount I asked for, and had to leave to better support my family. So now I'm doing a bit of government contracting type stuff. But I wouldn't have been able to get this particular position without all the prior software experience I had. They're currently open for people with less experience now though, so it would be an easier time to get on board at many places.

So you could also consider things that have the ability to be programmer adjacent. They have programming bits, but it might not be the sole focus of the position. IT, Sysadmin, Tech Support, QA, Engineering, just to name a few potential options.

I can do short bursts of web backend stuff, but web service and DB stuff just wears me out faster than almost anything else I've tried so far. I've never made a "portfolio" myself, but I also have been avoiding the web sector of programming, which is where that seems more beneficial. So it might just be that you need to shift directions out of web services and web sites for a bit to see if you have any better luck?

Hopefully this helps a bit with ideas at least!

[–] chazzam 3 points 1 year ago

hah, yep. Very much sounds similar.

It was a bit disheartening that when my eldest was diagnosed with dyscalculia, they were just like: It sounds like you've already taught her some workarounds for it, and that's basically all you can do. It's not as well understood yet, so we don't really know what else to do to help still. The linked article kind of implies there something for young enough children, but doesn't go into details at all. The clinic we saw though, just makes it sound like those one on one treatments are just learning these workarounds...

I've never been diagnosed with anything myself, but hearing all the things that were pointed out as symptoms for my child, and it's all the same stuff I did/do... I imagine I probably could get diagnosed, but I don't think it would help with anything at this point.

[–] chazzam 3 points 1 year ago* (last edited 1 year ago) (2 children)

No official diagnosis, but I'm pretty sure I have it. My eldest was actually diagnosed with it recently though.

I've learned some shortcuts that let me do math in my head, albeit incredibly slowly as compared to others. If I'm at a computer then I just use that for math instead though whenever possible. It wasn't until I took calculus that I really became able to do any of the basic math operations in my head as anything beyond memorization though. I have to break up the simplest of math problems into an algebra equation to solve it, and doing that just takes time.

I only wear an analog wristwatch now, because I've realized if I go about a week without having to read an analog clock face, I have to re-learn how to read it. It's never a quick glance and know the time though. The hour hand close to the next hour throws me off about 100% of the time.

I also just can't track the month and day of the month in my head. Tracking the day of the week works fine, but the date doesn't just update for me. I have to look up what the current date is and then just remember it as best I can for the rest of that day. If you ask me on the following day what the date is, I will just give back the prior date unless I've looked it up again though.

I'm also hopeless with directional navigation. North, South, East, West? I've memorized the directions some roads run in, but it's taken me years to have any chance at all of going the correct direction on the road without* GPS navigation running.

I also recently learned about hyperlexia, and I suspect I have that as well. Super great at reading/literature stuff. Super bad at math. Everyone flabbergasted. heh.

Edit: fixed mention of GPS navigation to correctly reflect that I can't drive much without it running.

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