ceejbot

joined 1 year ago
[–] ceejbot@lemmy.world 2 points 1 year ago

Sforzinda's armor and clothing mashup mods are always my first answer to this question, because they are so good. The Nexus has supporting patches, like bodyslide conversions and compatibility tweaks.

My second answer is always high-poly-head, which is a SFW mod on a very NSFW site. But it's such a good visual upgrade!

[–] ceejbot@lemmy.world 3 points 1 year ago

Synthesis is critical to my load order, and I have no idea how I missed these patchers. TY for linking!

 

My question for y'all today is inspired by this comparison vid by wSkeever showing off Realistic Water 2, Water for ENB (looks like the Nordic Blue variation), and their own Simplicity of Sea aka Water Mod. Then there's Cathedral Water, which only edits water records and doesn't make all the cell edits that make water mods the usual patching mess. This video adds vanilla water with ENB to the comparison, with results that surprised me.

What are you doing to make your water look good?

Whatever you're doing, Natural Waterfalls is probably an amazing addition. And come to think of it, Natural Waterfalls claims to have a water mod built in that I haven't tried out yet.

[–] ceejbot@lemmy.world 2 points 1 year ago (1 children)

Check, check. I think this makes sense.

Can you explain how to use other people's presets? This one baffles me. I want to use a preset that claims to replicate what AllGUD did by default but... I can't figure out how to even load it. I think I am looking at the wrong windows.

[–] ceejbot@lemmy.world 5 points 1 year ago

I'm reversing this! I used Blade & Blunt in my last playthrough, so it's Valhalla this time around. We are overwhelmed with choice right now.

Whichever way you go, definitely check out Precision. This makes any combat overhaul feel tighter with better weapon collision and movement trails. Great stuff.

[–] ceejbot@lemmy.world 1 points 1 year ago

Oooooh, interesting point. I need to take a closer look at what AI Overhaul does!

[–] ceejbot@lemmy.world 2 points 1 year ago

I dunno about UniversalHatred, but for me half my modlist is texture mods, some of them tiny mods that just retexture one thing. And a huge percentage of the plugin list is tiny patches that I'll merge before I start my real playthrough with it. So that mod total might not be as heavyweight as you think.

[–] ceejbot@lemmy.world 5 points 1 year ago

Grimacing with pain... I'm going to say that for the purposes of this question, I'm going to skip all the bugfix mods and the staples-of-everything mods like SKSE and SkyUI. I'm also going to skip the enabling mods like OAR and Base Object Swapper, because so much is built on top of them now that they're requirements.

When I mod Skyrim, once I have the base layer in place, what do I always include even though I don't need it?

True Directional Movement. This is so good that for me it's now a base mod. I love that third person mode both feels good and looks good.

High-Poly Head and NPC makeovers using it. Hard to un-see the clonk in the old heads once you see the nicer ones.

QuickLoot. Massive QOL improver.

Any mod that adds cloaks.

ENB Lights. They make the game so pretty.

[–] ceejbot@lemmy.world 3 points 1 year ago (2 children)

My only complaint about the SPID version of Wet & Cold is that the author also chose to rip out all the AI features, where NPCs come in out of the rain. I recently tried to recreate the full W&C experience with a collection of smaller mods, and I couldn't find anything to recreate that behavior. It's the kind of thing that will make me figure out how to write AI packages some day.