TrippyFocus

joined 1 year ago
[–] TrippyFocus@lemmy.ml 2 points 2 days ago

Yeah it made early game feel a little pointless since like you said an early lead built up on multiple good plays could get completely wiped by 1 death.

Really happy the dev team has been tweaking things as much as they are and pretty quick to listen to feedback. Even when a buff is a bit strong in one patch I don’t get too annoyed about it since I know they’ll have a fix out pretty quick.

[–] TrippyFocus@lemmy.ml 2 points 3 days ago (1 children)

Think the soul sharing is gonna be in a near perfect spot after this. Good to see some more Yamato nerfs too.

7
Deadlock 11-13-2024 Update (forums.playdeadlock.com)
submitted 3 days ago* (last edited 3 days ago) by TrippyFocus@lemmy.ml to c/deadlock@sopuli.xyz
 

-Troopers now do 20% more damage to each other
- Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)

- First Urn is now always neutral regardless of NW lead
- Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
- Heavy Melee canceling can no longer be done with some abilities (only items atm)
- Team vs Team NW comeback formula toned down

- Haze: Bullet Dance bonus bullet damage increased from +2 to +5
- Paradox: Time Wall Time Stop duration reduced from 0.7s to 0.6s
- Paradox: Time Wall duration reduced from 7s to 6s
- Vindicta: Assassinate damage reduced by 5%
- Yamato: Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
- Yamato: Shadow Transformation duration reduced from 5.5s to 5s
- Yamato: Shadow Transformation heal reduced from 25% to 20%

[–] TrippyFocus@lemmy.ml 2 points 5 days ago* (last edited 5 days ago)

100/100 was too much and made the incentives kind of weird even though I liked the overall change. Feels better after this update but probably need more of a reduction still to even things out and allow counterplay.

[–] TrippyFocus@lemmy.ml 2 points 6 days ago (1 children)

Yeah probably will but I get making a quick tweak and then seeing how things play out between now and the next major update. Glad they didn’t wait 2 weeks to make some kind of nerf.

 

- Soul Sharing ratios post-lane reduced from 100/100/66/50/40/33% to 100/75/50/35/28/22%

- Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50%
- Yamato: Shadow Transformation Heal reduced from 30% to 25%
- Yamato: Shadow Transformation duration reduced from 6s to 5.5s
- Paradox: Paradoxical Swap time increased by 0.1s (to help with camera)

15
Deadlock 11-07-2024 Update (forums.playdeadlock.com)
submitted 1 week ago* (last edited 1 week ago) by TrippyFocus@lemmy.ml to c/deadlock@sopuli.xyz
 

- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.

- Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
- Troopers no longer increase their bounty by 20% at 8 minutes
- Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)
- Neutral Creeps now give 5% less souls

- Troopers now take 28% more damage from Guardians
- Walkers damage vs players increased by 10%
- Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian

- Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes

- Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out

- Biased Urn delivery locations moved slightly closer to neutral positions

- Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)
- Walker armor loss over time now happens at 16m instead of 14m
- Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
- Mid Boss Rejuv Trooper Health increased by 30%
- Fixed Troopers resistance against Base Guardians not working properly

Misc building changes (not gonna copy all)

[ Weapon Items ]

- Close Quarters: No longer grants +85 Bullet Shield Health
- Close Quarters: Now grants +5% Bullet Resist
- Restorative Shot: No longer grants +7% Bullet Resist
- Restorative Shot: Now grants +90 Bullet Shield
- Restorative Shot: Now procs on orb shots for NPC heal value

- Melee Charge: No longer grants +1 HP Regen
- Melee Charge: Weapon Damage reduced from 12% to 10%
- Long Range: Long range Weapon Damage reduced from 40% to 30%
- Long Range: Now grants +10% Weapon Damage
- Berserker: Bullet Resist increased from 7% to 9%
- Active Reload: Now grants +50 Health
- Slowing Bullets: Spirit Power increased from +5 to +6

- Sharpshooter: Long range Weapon Damage reduced from 70% to 50%
- Sharpshooter: Now grants +20% Weapon Damage
- Alchemical Fire: Now grants +1 Sprint
- Heroic Aura: Cooldown reduced from 32s to 25s
- Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s
- Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health

- Shadow Weave: Detection range increased from 18m to 22m
- Glass Cannon: Health loss reduced from -15% to -12%
- Frenzy: Low HP bullet resist increased from 45% to 55%
- Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced
- Silencer: Now grants +12% Spirit Resist
- Vampiric Burst: Cooldown reduced from 34s to 30s



[ Vitality Items ]

- Extra Health: Weapon Damage increased from 6% to 7%
- Healing Rite: Duration increased from 19s to 20s (total health restored unchanged)

- Bullet Armor: Bullet Resist increased from 25% to 26%
- Return Fire: Duration reduced from 7s to 6s
- Healing Nova: Now grants +6% Ability Range
- Combat Barrier: Fire Rate increased from 6% to 7%
- Debuff Reducer: Health increased from +75 to +125
- Healbane: Healing reduction increased from -40% to -45%
- Reactive Barrier: Restores 1 stamina on proc
- Spirit Armor: Spirit Resist increased from 20% to 22%
- Divine Barrier: No longer grants +8% Ability Range
- Divine Barrier: Now grants +6 Spirit Power
- Restorative Locket: No longer grants +5 Spirit Power
- Restorative Locket: Now grants +25% Melee Resistance

- Metal Skin: No longer blocks melee damage
- Debuff Remover: Debuff Resistance increased from 35% to 40%
- Debuff Remover: Cooldown reduced from 48s to 45s
- Veil Walker: Ammo increased from 12% to 15%
- Veil Walker: Weapon Damage increased from 10% to 15%
- Fortitude: Health increased from 365 to 400
- Lifestrike: Bullet resistance increased from 8% to 10%

- Soul Rebirth: Removed from the game
- Inhibitor: Slow reduced from 25% to 20%
- Siphon Bullets: Now grants +15% Weapon Damage
- Phantom Strike: Now grounds any flying targets on impact (similar to how Slowing Hex used to work)


[ Spirit Items ]

- Ammo Scavenger: Duration increased from 35s to 45s
- Mystic Burst: Now triggers on your base damage, rather than how much the target receives

- Slowing Hex: Now uses Enduring Spirit as a component
- Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health
- Slowing Hex: Spirit Power reduced from 5 to 4
- Slowing Hex: No longer grants +1 Sprint
- Slowing Hex: Damage reduced from 70 to 40
- Withering Whip: Bullet Resist reduction reduced from -14% to -11%
- Withering Whip: Cooldown reduced from 22s to 18s
- Withering Whip: Now deals 50 Spirit Damage
- Decay: Now grants +1.5 HP Regen
- Decay: Now grants +8% Ability Duration
- Decay: Healing reduction increased from -50% to -70%
- Decay: Bleed Damage reduced from 3.1% to 1%
- Decay: Cooldown reduced from 45s to 33s
- Improved Cooldown: Cooldown Reduction reduced from 16% to 14%
- Improved Cooldown: Spirit Shield improved from 75 to 100
- Improved Cooldown: Now grants +10% Ammo

- Superior Cooldown: Now grants +15% Ammo
- Improved Burst: Now triggers on your base damage, rather than how much the target receives
- Improved Burst: Max HP damage reduced from 9% to 8%

- Magic Carpet: Now grants +10% Ability Range



[ Hero Changes ]

- Abrams: Reverted Melee attack speed reduction
- Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction
- Abrams: Shoulder Charge now carries momentum at the end of the charge
- Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36
- Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%
- Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s
- Abrams: Infernal Resilience T3 reduced from +8% to +7%
- Abrams: Fixed an issue where Seismic impact would travel more downwards instead of the facing direction

- Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%
- Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%
- Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
- Bebop: Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations)
- Bebop: Sticky Bomb now has 2x cast range when used on allies
- Bebop: Hook damage reduced from 40 to 10
- Bebop: Hook damage now has spirit scaling of 2x
- Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

- Dynamo: Now gains 1% Bullet Resist per Boon (0->14%)
- Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly
- Dynamo: Singularity now deals 1.5% Max HP in the base ability
- Dynamo: Singularity T3 increased from 3.8% to 4%
- Dynamo: Singularity Base DPS reduced from 60 to 45

- Grey Talon: Base bullet damage reduced from 27 to 24
- Grey Talon: Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on)
- Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m
- Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%
- Grey Talon: Charged Shot hitbox size reduced by 20%

- Haze: Bullet Dance no longer hits 2 targets
- Haze: Bullet Dance now grants +30% Fire Rate
- Haze: Bullet Dance now allows you to use items during it
- Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate

- Infernus: Catalyst slow reduced from 40% to 35%
- Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

- Ivy: Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3
- Ivy: Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3

- Lash: Ground Strike can now be cast while on the zipline
- Lash: Fixed interaction between Mirage's tornado and Death Slam
- Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)

- McGinnis: Mini Turrets DPS reduced from 60 to 40
- McGinnis: Mini Turrets health reduced from 20% max HP to 15%

- Mirage: Bullet size reduced from 6 to 5
- Mirage: Tornado speed reduced from 20m to 18m
- Mirage: Torando Lift Duration reduced from 1.1s to 1s
- Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

- Paradox: Bullet velocity increased from 411 to 525
- Paradox: Time Wall no longer has charges
- Paradox: Time Wall no longer deals 10% Max Health Damage
- Paradox: Time Wall cooldown reduced from 37s to 25s
- Paradox: Time Wall T2 is now Deals 10% Max Health Damage
- Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%
- Paradox: Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)

- Pocket: Barrage spirit scaling increased from 0.4 to 0.5
- Pocket: Light melee damage increased from 63 to 75

- Vindicta: Base bullet damage reduced from 15 to 13
- Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)
- Vindicta: Stake duration increased from 1.75s to 2s
- Vindicta: Flight T2 reduced from +8s to +6s
- Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s
- Vindicta: Assassinate starts at 25% power instead of 50% power

- Viscous: The Cube health regen now scales with spirit at 0.2
- Viscous: Goo Ball down dash ability moved from T3 to base ability
- Viscous: Goo Ball size now increases with range upgrades (doesn't affect collision with world)
- Viscous: Fixed some hit detection issues with Goo Ball

- Warden: Now has +1 Sprint
- Warden: Bullet Velocity increased from 213 to 290
- Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast
- Warden: Last Stand T3 no longer grants unstoppable during channel
- Warden: Last Stand now grants +50% Spirit Resist during channel

- Wraith: Telekinesis cast time increased from 0.6 to 0.7
- Wraith: Telekinesis damage reduced from 200 to 175

- Yamato: Shadow Transformation now affects the grapple time speed
- Yamato: Shadow Transformation duration increased from 4s to 6s
- Yamato: Shadow Transformation no longer prevents death
- Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist
- Yamato: Shadow Transformation now heals for 30% hp (done after the dispel)
- Yamato: Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session)

[–] TrippyFocus@lemmy.ml 17 points 1 week ago* (last edited 1 week ago)

Think it’s like the free space in bingo, don’t even need to mention it because it’s assumed that we’re to blame lol

[–] TrippyFocus@lemmy.ml 2 points 2 weeks ago (1 children)

Fun to watch and glad to see Levy win! I enjoy his YouTube walkthroughs of openings more than any others I’ve found.

[–] TrippyFocus@lemmy.ml 2 points 2 weeks ago

Had a lash ult us into their spawn and kill us all during a game this week. Didn’t know that was possible until then lol

[–] TrippyFocus@lemmy.ml 2 points 2 weeks ago

Not surprising on the grey talon nurfs, feels a bit more reasonable now.

 
  • Grey Talon: Base bullet damage reduced from 30 to 27\
  • Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025\
  • Mirage: Fire Scarabs cooldown increased from 32s to 40s\
  • Mirage: HP per boon reduced from 41 to 37\
  • Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)\
  • Paradox: Time Wall T3 silence duration reduced from 3s to 2.5s\
  • Metal Skin: Cooldown increased from 21s to 28s\
  • Siphon Bullets: Max HP Steal is now affected by falloff\
  • Improved Burst: Damage threshold requirement reduced from 200 to 175
[–] TrippyFocus@lemmy.ml 5 points 2 weeks ago

Feel like this is a better way for bebops stacks to work. Don’t lose them on death but you only get them if you damage a hero that dies. No more just spamming them on minions.

 
  • Urn NW lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Shiv: Killing Blow cast range increased from 13m to 14m
  • Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
  • Bebop: Sticky Bomb stacks no longer decrease on death
  • Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Bebop: Sticky Bomb damage per stack increased from 3% to 5%
  • Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Bebop: Sticky Bomb T1 improved from -7.5s to -8s
  • Bebop: Sticky Bomb cooldown reduced from 19s to 18s
  • Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
  • Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
  • Kelvin: Ice Path cooldown increased from 38s to 42s
  • McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
  • McGinnis: Spectral Wall cooldown increased from 37s to 46s
  • McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
  • Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  • Seven: Storm Cloud DPS increased from 110 to 120
  • Yamato: Shadow Transformation cooldown reduced from 90s to 85s
[–] TrippyFocus@lemmy.ml 2 points 2 weeks ago (2 children)

I played a lot of McGuiness before I played ranked, after that the way I pay her doesn’t mesh with the meta so I switched but it was a lot of fun before then for sure. Will have to try calico in the test mode!

 

It’s been a couple months now with the game out. What’s everyone’s favorites hero’s to play as?

Mine are:

  • Wraith
  • Grey Talon (Even before the last patch)
  • Kelvin
[–] TrippyFocus@lemmy.ml 3 points 3 weeks ago

Glad they’re pushing urn as a comeback mechanic even more with the slightly easier deposit point.

Also changing the comeback benefit to only kicking in at a 8% soul gap makes sense, was kind of dumb that having a 1k difference had them kick in lol.

Lot of other changes too, haven’t had a chance to read them all.

[–] TrippyFocus@lemmy.ml 3 points 1 month ago

I’ve had only good experiences in my handful of matches. People communicating, not being toxic, etc. the matches have been more balanced too.

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