TreseBrothers

joined 1 year ago
 

Star Wars: Dark Forces is LucasArts’ much-loved first-person shooter originally released in 1995. This remaster, which arrives just shy of 30 years later, is in the works at Nightdive Studios, the video game restoration specialist behind the well-received System Shock remake and Turok and Quake remasters.

 

The discovery mechanisms at work behind the scenes on Steam, which inputs matter, and how Valve approaches the operation of a PC platform where any kind of game can find its audience.

PDF version available here.

Vague but interesting. Look forward to hearing more about it!

 

Larian Studios' creative director talks the launch of Baldur's Gate 3, and why the hit game isn't about setting a new standard for the genre.

 

It's a huge open world experience, available in VR (but not required), in a retro-futuristic cyberpunk slum. Hundreds of crimes and stories to solve, lots of places to explore, AI companions to get, the flying car, tons more.

I've met the developer of this; cool guy, a former Technical Director at Rockstar Games. Blade Runner's a clear inspiration of his, so if the Blade Runner 2033: Labyrinth news felt like all sizzle and no steak to you πŸ˜…, here's a meal you can see, coming much sooner.

Oh nice, thank you!

[–] TreseBrothers@kbin.social 1 points 1 year ago (2 children)

Any chance you could edit your top-comment to include a link to Steam Next Fest itself? https://store.steampowered.com/sale/nextfest

The submission URL itself has a typo in it unfortunately, and I'd really encourage folks to browse through Next Fest and see what they can find beyond the 10 most popular ones. πŸ™‚ Next Fest is a great event for indies, but it does suffer from Steam always seeming to set up these "rich get richer" loops where the games that came into Next Fest with the most wishlists (often from having the biggest marketing budgets), are the ones they make most visible, without providing any curation of or means for user-surfacing of lesser-known but promising titles.

If things go well. πŸ‘ It will be Steam Deck ready at release.

Appreciate it! Wishlists are a huge help!

Thanks! Definitely one of our inspirations. We used to play the tabletop RPG quite a bit before focusing more on our own homebrew systems.

Much appreciated! The visuals on this game are really a huge step up for us. It's also our first 3D game, so a whole new pipeline for all of that.

[–] TreseBrothers@kbin.social 5 points 1 year ago (4 children)

Indie dev here. Went full-time on it with my brother several years back. Currently working on our 9th game -- Cyber Knights: Flashpoint.

It's a squad tactics heist RPG. XCOM-like combat, extensive stealth options, and a cyberpunk setting & stories inspired by over a decade of tabletop RPG campaigns we've played.

This is our first game made with Unity; it's been a learning experience but feels very worth it.

 

Babylon 5 is getting a new animated movie (voice acted by most of the original cast) continuing the series.

 

Cyberpunk squad tactics RPG with stealth, gridless movement & cover, faction & reputation mechanics. http://s.team/a/1021210/ - Going to have a demo in Steam Next Fest starting on Monday.

 

After entirely skipping the 3.0 update, Feral Interactive has now upgraded their Linux port of Total War: WARHAMMER III to version 3.1.

[–] TreseBrothers@kbin.social 2 points 1 year ago (1 children)

We made one for our previous games, but have switched to Unity for our latest. As your games grow in complexity, the developer ecosystem around more popular engines is helpful for not having to build out every piece of functionality (much of which is just redoing what others have already figured out how to do better a thousand times) from scratch. It's not a silver bullet -- we are extremely picky about the code quality and performance of any plugins we use and still create our own implementations often -- but it makes a big difference.

It sounds like OP has written their own engine to do one particular thing better than any other engine; that can be cool to see if the trade-offs in the rest of the scope aren't bad.

As a gamedev I pretty much live in Discord, so I'd be happy to have a good sci-fi server to join. I could see it being good for more ongoing discussions around popular series.

 

We did this cyberpunk games showcase and game designer Q&A earlier this year; thought it was a fun discussion around how a setting / theme like cyberpunk shapes your game, world-building & characters, and each developer's process.

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