Oh nice, thank you!
TreseBrothers
Any chance you could edit your top-comment to include a link to Steam Next Fest itself? https://store.steampowered.com/sale/nextfest
The submission URL itself has a typo in it unfortunately, and I'd really encourage folks to browse through Next Fest and see what they can find beyond the 10 most popular ones. π Next Fest is a great event for indies, but it does suffer from Steam always seeming to set up these "rich get richer" loops where the games that came into Next Fest with the most wishlists (often from having the biggest marketing budgets), are the ones they make most visible, without providing any curation of or means for user-surfacing of lesser-known but promising titles.
If things go well. π It will be Steam Deck ready at release.
Appreciate it! Wishlists are a huge help!
Thanks! Definitely one of our inspirations. We used to play the tabletop RPG quite a bit before focusing more on our own homebrew systems.
Much appreciated! The visuals on this game are really a huge step up for us. It's also our first 3D game, so a whole new pipeline for all of that.
Indie dev here. Went full-time on it with my brother several years back. Currently working on our 9th game -- Cyber Knights: Flashpoint.
It's a squad tactics heist RPG. XCOM-like combat, extensive stealth options, and a cyberpunk setting & stories inspired by over a decade of tabletop RPG campaigns we've played.
This is our first game made with Unity; it's been a learning experience but feels very worth it.
We made one for our previous games, but have switched to Unity for our latest. As your games grow in complexity, the developer ecosystem around more popular engines is helpful for not having to build out every piece of functionality (much of which is just redoing what others have already figured out how to do better a thousand times) from scratch. It's not a silver bullet -- we are extremely picky about the code quality and performance of any plugins we use and still create our own implementations often -- but it makes a big difference.
It sounds like OP has written their own engine to do one particular thing better than any other engine; that can be cool to see if the trade-offs in the rest of the scope aren't bad.
As a gamedev I pretty much live in Discord, so I'd be happy to have a good sci-fi server to join. I could see it being good for more ongoing discussions around popular series.
Vague but interesting. Look forward to hearing more about it!