Strawberry

joined 1 year ago
[–] Strawberry 3 points 1 year ago (1 children)

Frankly I don't think this is a realistic option that will lead to anything but more long drawn out protracted warfare

[–] Strawberry 1 points 1 year ago

I'm going to use Firefox until the pry it from my cold dead hands. I'll never use chromium based stuff as my daily driver.

[–] Strawberry 16 points 1 year ago (2 children)

I despise new Reddit so much, I'm going to miss RIF terribly. It's really the perfect app for how I like to use reddit.

[–] Strawberry 6 points 1 year ago

Spore was really cool... Until space stage which was just too boring!

I was extremely invested in spore pre release and with how much was cut, it could never live up to my expectations...

[–] Strawberry 4 points 1 year ago (1 children)

I think it was extremely touchy to get running for a pretty long time, along with, I think, people not "getting it" especially if you encountered it while you were younger

[–] Strawberry 4 points 1 year ago

It's a mod, but the original long war mod for XCOM 2012 holds a very special place in my heart. You basically have to have reference material open because of how large the research trees got, along with just no ability to really in game teach you about any of the mechanical changes.

Maybe not quite as sprawling as something like a paradox game or dwarf fortress, but LW also demands you fully understand the complexities it introduces over the base game or you can find yourself in unwinnable or extremely difficult to pull out of positions, and you easily end up playing tons of missions in a doomed session if you miss, say, upgrading your interceptors enough quickly enough to pop the overseer UFO or find yourself in a massive resource pit because you sold all your elerium early and now you can't keep up techwise.

The sequel mod for xcom2 never to grabbed my attention the same way long war 1 did.

[–] Strawberry 8 points 1 year ago (1 children)

I really enjoy enter the matrix, it's a little janky but it's got some pretty cool for the time set pieces and I think the entire idea of the hacking mode is interesting, if very weird. For a licenced early 2000s video game I thought it was a step above most of the stuff in that field.

The driving sections are... Not very fun though.

[–] Strawberry 6 points 1 year ago (2 children)

I'm in Chicago and just take buses and trains everywhere if I have to go beyond walking distance. As someone with a young child it can be a bit difficult sometimes but it's mostly manageable. if I have to go somewhere weird in the city that that would take multiple lines to get to I just use an Uber, this is so rare.

This isn't an ideological thing for me or anything I just don't have car money

[–] Strawberry 3 points 1 year ago

Haha probably right? But it definitely also lent it a very conversational atmosphere, occasionally just small posts that didn't get much attention or getting really, really engaged with a discussion. Also it was the last time I knew basically everyone I was posting with at least a little bit.

[–] Strawberry 3 points 1 year ago

A game I've been getting into recently it's called Mechabellum, it's a autobattler so no reflexes required! Matches are short so I wouldn't really call it stressful unless the idea of losing reaaaaaallly stresses you out. I don't think you should have any issues running it on that laptop, and it's only 15 dollars. While there's choices to be made every round it doesn't feel overwhelming but it's still a deep game that you can sink your teeth into! Good if you like strategic thinking, and you can accept and adapt to consequences and mistakes or even just bad breaks.

[–] Strawberry 8 points 1 year ago

It's frankly insane that you have to pay for lunch at school, a place you must be. Growing up we made slightly too much to get free or reduced lunch and not enough for my parents to regularly give me a lunch, so most days did not eat anything at all.

[–] Strawberry 3 points 1 year ago (2 children)

I used to be extremely extremely active on an old message board for a gaming website, I was young so I constantly got into shit, but I don't think I'll ever be so invested in a forum that I could post over 200 posts per day. It was great, you'd have incredibly long threads with tons of posts from the same set of people.

Something that I remember doing was basically proving that one forum user absolutely could not have gone from cart pusher less than a year prior to owning a house with no transition in between through nothing but me remembering like everything everyone posted on there

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