Sol0WingPixy

joined 1 year ago
[–] Sol0WingPixy@ttrpg.network 7 points 1 year ago (5 children)

I will note, while I find my namesake’s story interesting, I do quibble on the benefits of bombardment by multiple-reentry thermonuclear warheads.

[–] Sol0WingPixy@ttrpg.network 79 points 1 year ago (7 children)

Yeah like, I can understand a hesitation around being directly involved in a war effort, but mate once you’ve opened your system up to the military you’re kinda already there.

[–] Sol0WingPixy@ttrpg.network 2 points 1 year ago (1 children)

The problem isn’t the power level, it’s that they’re adding a choice about which cantrip to use, and then at 5th level effectively taking away that choice by making Eldritch Blast the obviously best option.

If Agonizing Blast added your Cha mod to all your Warlock cantrips, it’d still have some marginal flexibility in cantrip choice, like if there’s a weakness to exploit or if your target is one on the like 5 creatures that resists or is immune to Force damage, but because you lock in your choice on level-up, it’s just a “choice” where you always choose Eldritch Blast.

[–] Sol0WingPixy@ttrpg.network 4 points 1 year ago

Oh this is exactly one of the reasons my group is switching to PF2e. I got introduced to TTRPGs via 5e but there’s so much about it that irks me. The caster/martial gap, the “big 3” saves that you just have to take Resilient to make work at higher levels, that AC just doesn’t scale properly, balancing combats (especially at high levels), Rogue having a huge gap in subclass features, classes having dead levels, etc.

My group was a little trepidatious about Pathfinder 2e but Foundry automating a lot of the math has been super helpful. We’ll be starting a proper Spelljammer-inspired interplanar campaign once the remaster releases.

[–] Sol0WingPixy@ttrpg.network 7 points 1 year ago (2 children)

That setup only works if the Bludgeoning/Piercing/Slashing damage is non-magical - practically nothing resists magical B/P/S damage, to the point where I’d put in on the same tier as Force damage, if not higher.

[–] Sol0WingPixy@ttrpg.network 1 points 1 year ago

Doing the same thing over and over with an expectation to see differing results is also science.

[–] Sol0WingPixy@ttrpg.network 1 points 1 year ago

Doing the same thing over and over with an expectation to see differing results is also science.

[–] Sol0WingPixy@ttrpg.network 4 points 1 year ago (6 children)

Doing the same thing over and over with an expectation to see differing results is also science.