Pheta

joined 1 year ago
 

Mabinogi announced they're in the process of developing an engine update. A quick excerpt from the article introducing the Eternity Project by Min Kyunghun:

That means there's a lot of work being done right now--too much to give a meaningful estimate of the actual progress we've made. What I CAN tell you is that we're either working on the following tasks now, or will be soon:

  • We’re planning to redesign our server structure and logic to improve stability.

  • We need to not only recreate all of Mabinogi's existing content in the new engine, but also ensure it all works as you've come to expect.

  • As we do that, we'll be revising the game’s data and scripts, improving them as we convert them over to the new system.

  • Every map and instance and the countless components that go into building them must be improved in quality or faithfully recreated in the course of migrating them to the new environment.

  • In the asset migration process, we may discover that some original pieces of artwork or design elements we need have been lost to time...which is understandable, given the many years the game has been in operation. While we work on redrawing and recreating any such material, we'll need to write up new design documents for content that needs attention and polish to bring it up to modern standards.

  • Beyond these specific things, there are many other areas that will need work as we bring the whole of Mabinogi into this new environment.

There's several articles you can read up on the site. It appears they're going for a complete graphical overhaul using Unreal Engine (no indication of if that's UE4 or 5). Either way, exciting stuff!

[–] Pheta@kbin.social 3 points 1 year ago

What a treat of a read. Always nice to see a new story like this pop up, thanks for sharing!

[–] Pheta@kbin.social 2 points 1 year ago

politicians are really just career criminals. They can't earn an honest dollar on their own so they have to buy and sell favors for it, all while selling out the rest of the country underneath them.

[–] Pheta@kbin.social 18 points 1 year ago (3 children)

If you're not careful, that'll incentivize competing companies to collude with or acquire suppliers to drive up prices for competitors. I know that wasn't the thought behind the suggestion, but there's always someone there to break the spirit of the law, if not the word. And there's always people breaking the word of the law.

[–] Pheta@kbin.social 5 points 1 year ago (3 children)

Sounds like a statement I can get behind. I don't know who Banksy is, can you point me in the right direction?

[–] Pheta@kbin.social 1 points 1 year ago

Did you read the articles above? There's no source for this, that's not even remotely true. From some of the articles posted above, there's no real data to support these claims, and the term is widely overused and abused in many states across the US. From this The dishonest blame game of retail store closures and crime

Then there’s the warning of “organized retail crime,” or ORC in industry parlance. The term sounds ominous, evoking a network of thieves operating a sophisticated enterprise. But state laws and the retail industry use it broadly to describe coordinated theft of almost any kind, and in some cases theft involving just a single person. The National Retail Federation, a trade group that lobbies on behalf of retail businesses, releases an annual survey on “organized retail crime” and “ORC gangs” that doesn’t define either term and is based entirely on a survey of retailers (a total of 61 in 2020). The group then uses that survey to make claims like organized retail crime “affects 9 out of 10 retailers,” and “among ORC victims, three in four report an increase in the past year,” and to demand federal organized retail theft legislation.

Also, what is OCR? Your explanation of the acronym doesn't even line up with the initials from the acronym. Secondly, do you have any sources or data to back up this claim of teams of criminals, besides "trust me bro"?

[–] Pheta@kbin.social 2 points 1 year ago

Hey, I play POS2:NG as well! It's a pretty fun game, tons to collect and customize, plus where they added your own island, there's more to grind for. I only deep dive occasionally, when there's something I really want, or my mates get back into it. Combat is pretty fun, so don't be afraid to try out different classes!

One thing I would note about PSO2:NG is that it's just as aggressively monetized as it's predecessor, so keep a tight hold on your wallet. It's got a subscription service for typical premium benefits, but there's no BP thankfully.
One thing heavily promoted by PSO2 is the Scratch Ticket feature. Scratch Tickets are basically gachas for cosmetics. This can include emotes, animations for running, jumping, and gliding, clothing and accessories. There's typically around 4-5 depending on events and whatnot. There's a free scratch that's done once a day, has some pretty basic stuff that does get additions as prior scratch tickets grow older (note that not all content is added, as lots of scratch tickets are re-run), the SG (freemium currency) scratch ticket and AC scratch tickets.
That's not to say you can't earn AC, as a lot of compensation is given out for maintenance, any major bugs or things like that. It's just that you're not going to be able to earn AC by actively playing outside of these compensations, and paying.

I'm on ship 2, and like I said, not typically on, but if you ever have questions or need help running stuff, just hit me up.

[–] Pheta@kbin.social 3 points 1 year ago (1 children)

I played the heck out of it too! The base building mechanics are pretty satisfying. I do like how they've set up exploration, and I can't wait to see some of the location designs, plus once they build up combat, it may create a pretty fun loop. The underdust is a pretty cool location too, hopefully it gets more than the one variant soon. That being said, I do think the roadmap is a pretty achievable one, and it'll keep people coming back when there are major updates.

[–] Pheta@kbin.social 2 points 1 year ago

Some of that really resonates with me. My personal take on the lack of empathy and the aggression towards protestors, volunteers, or other non-profit work really spirals into one thing; the widening wage gap. I know if I could make enough money without having to work 50+ hours on an above average wage to make ends meet, I'd probably do more things with my life. I'd create, do volunteer work, protest about things I care about. When I was making less and actually struggling, any little extra hurdle on what was supposed to be a fun day off or little chores were suddenly a lot more emotionally draining, demotivating, frustrating, and all the other negative connotations.

I think as more and more people start losing what comforts they are used to, they lose a lot of the safety nets that kept them pleasant in the first place. keep in mind, there are a lot of people who were middle class just 5 years ago that got squeezed out, and even if they were polite people, wealth doesn't make people grow, it just makes problems go away. So we had a lot of people who never grew because they didn't go through these hardships and haven't had time to learn all the hard lessons. Probably feels like they just fell off a fun slide and broke their leg on the dismount.

So, yeah, I do think people are more apathetic to problems. I've been told multiple times to my face by personal friends, "It's not a big problem", "It doesn't affect me, so I don't really care" and other ways to politely deflect the conversation into a "it's not my problem" and that's the real stickler. People like that won't really care until it's a problem that affects them, personally. It's why I think, in a twisted sort of way, that people being ripped out of middle class and others losing some of their safety nets is a good thing.

I do want to clarify that for the generals, it is not okay, and is a worse trend for everyone overall. But it forces these people to suffer the indignities they regularly come to expect, forces them to realize that this 'minor setback' is in fact not minor at all, and will keep them perpetually in this place in life if they do not deal with a problem that is not unique to them. Forces them to think about someone other than themselves, which is a hard thing to do when they don't want to do it themselves, especially if they have no reason to.

Now they do.

[–] Pheta@kbin.social 1 points 1 year ago

I am so excited for Payday 3, Ghostrunner II, Persona 3 Reload and Persona 5 Tactica. There are a few other live service games that got announcements this week too, but for now I'll just talk about the new games announced, and there's a ton of smaller IPs that I haven't gotten around to watching trailers for yet.

 

For those who aren't aware, missed it, or for any other reason, https://2023.gamesrecap.io is a recap and collection of all the trailers, demos, gameplay, livestreams, and announcements, so all of the new(ish) announcements and re-announcements can be found here, with fancy title cards and other info baked in.

Just wanted to drop this here so people can discuss announcements from the past week easily. If there's already discussion elsewhere, I'll gladly delete this.

Disclaimer: I am not part of the gamesrecap.io team, and I don't represent them in any way. If you enjoy the website, please consider donating to the team via the link on the page.

[–] Pheta@kbin.social 4 points 1 year ago

I love the new overlay UI while in game. The menus are smaller and take up less screen space so you don't have the annoying problem of UI elements overlapping each other, unless it's by user intent. When steam needs to open a chromium browser in the overlay, now there's properly a tab feature and URL bar, which is HUGE when you're trying to browse discussions or guides. The design and gray nature means it's not difficult to read and is in line with the library UI update which has cleanly smoothed out the feeling of disconnect these past few months. Overall, props to the UI/UX people working behind this update, it looks great and functions even better!