HunterHog

joined 1 year ago
MODERATOR OF
[–] HunterHog@pathfinder.social 7 points 1 year ago* (last edited 1 year ago)

You are correct, the agile trait reduces the MAP penalty on its own attack and isn’t dependent on the previous attack being agile.

In general, for a small damage dice size difference, I believe agile is about equal in damage on average. Consider that for an average 1 damage difference between a d6 and d8, agile will miss 5% less and crit 5% more at MAP-4 than a d8 at MAP-5. This difference becomes even greater at MAP-10 vs MAP-8, becoming now actually wholly worth it. However, the value of a third attack is dubious as usual and so while it is strictly better here on average that doesn't mean it's actually worth doing (and if it's not worth doing, then whatever value it has here is most likely to be discarded)

However, a dice size increase is worth roughly two traits (you can see this by comparing average quantity of traits across damage dice size) which means agile is one trait worth two during MAP as it averages out to equal with a weapon of a bigger size.

This means that a d4 weapon with like 5 traits where one of them is agile has a ‘trait’ economy of 6 traits during MAP as it averages a d6 weapon’s damage but still retains the other 4 traits it only gets due to being d4 compared to the 2-3 total that a d6 might have.

I don’t have raw numbers for an extreme example I.e. d12 and a d4 agile but the rule of thumb is it pans out super slightly ahead on average in small dice size differences iirc

EDIT: To note, this doesn't factor in situations like "what if the monster is one hit from death and I need more accuracy to secure that it dies NOW because it's a priority target?" as it is difficult to calculate in whiteboard math, but it's entirely possible that agile pulls ahead with weighted statistics.

Also to note is this doesn't necessarily apply to monsters. They have higher stats for the same level and typically have greater accuracy and their trait economy is different. It's possible that their inflated accuracy makes agile less useful, or that their inflated damage makes the extra crit chance from agile better, but I can't quite say off the cuff.

Still, the TLDR I suppose is that agile is good if it affords you a trait that a weapon of one damage dice size bigger would never have. Say, if you can't get a d6 weapon with Reach, then an agile d4 weapon with Reach is just as good during MAP, but also has reach. That's about it.

[–] HunterHog@pathfinder.social 1 points 1 year ago

Everything I could’ve ever asked for. Talk about an early Christmas!

[–] HunterHog@pathfinder.social 2 points 1 year ago (1 children)

Oh, I love everything about this project so much! It looks lovely!

It also looks mighty useful for making handouts for TTRPG campaigns ahaha.

Was the letter-recognition Python codeblock of your own making?

[–] HunterHog@pathfinder.social 25 points 1 year ago

That doesn’t sound like much of a friend, chief

 

cross-posted from: https://pathfinder.social/post/48899

Hiya, just finished proofreading my second article, and here it is!

This one, as the title indicates, is about where problems of lack of investment and feedback start, and how to be proactive and use the tools available to you to set proper, well-communicated expectations so that you ensure table quality and maintain it throughout, while nipping these problems in the bud before they even arise.

I hope it's of some use to any of you. As always, I'm open for discussion and questions on the content.

 

cross-posted from: https://pathfinder.social/post/48899

Hiya, just finished proofreading my second article, and here it is!

This one, as the title indicates, is about where problems of lack of investment and feedback start, and how to be proactive and use the tools available to you to set proper, well-communicated expectations so that you ensure table quality and maintain it throughout, while nipping these problems in the bud before they even arise.

I hope it's of some use to any of you. As always, I'm open for discussion and questions on the content.

 

Hiya, just finished proofreading my second article, and here it is!

This one, as the title indicates, is about where problems of lack of investment and feedback start, and how to be proactive and use the tools available to you to set proper, well-communicated expectations so that you ensure table quality and maintain it throughout, while nipping these problems in the bud before they even arise.

I hope it's of some use to any of you. As always, I'm open for discussion and questions on the content.

[–] HunterHog@pathfinder.social 8 points 1 year ago

The children yearn for the vocaloid

[–] HunterHog@pathfinder.social 3 points 1 year ago* (last edited 1 year ago)

Seems to be the general consensus from what I've seen any time it's been brought up even on the PF2e Discord. You just can't do it off of a single effect, i.e. Ward Medic, but they can be healed individually with Treat Wounds.

And yes, the Eidolon can indeed be healed as per the Eidolon feature of the Summoner class.

Damage taken by either you or the eidolon reduces your Hit Points, while healing either of you recovers your Hit Points.

So it seems pretty clear Treat Wounds works on them. If they couldn't be injured, then they would be immune to damage which they aren't. Inferring otherwise is imposing the flavor of 'damage to the connection' or something over rules, which I'm not a fan of in a system as tight as PF2e. (That's just me, though.)

[–] HunterHog@pathfinder.social 4 points 1 year ago

Sure is! Here's their tweet about it, too.

Not my genre of game at all, but I'm curious to see where it goes. Who knows, maybe I'll be pleasantly surprised.

[–] HunterHog@pathfinder.social 1 points 1 year ago

Excalibur Prime so I can watch the world burn.

[–] HunterHog@pathfinder.social 4 points 1 year ago

Regarding number one - If you're coming back from a long time away and haven't done any quests at all, then I recommend doing quests. They unlock important content, and there's a few that are necessary to be able to do Eidolons properly.

As for the remainder of the questions, if you care about meta (or at least some form of guide on making weapons work) and the performance of weapons/frames then I recommend you check out the tier lists and build guides on Overframe. Not all super upvoted builds are up to date or great, so I recommend you look around on each piece of equipment, read the comments on the builds, and scrutinize for yourself on what you think might work and be good.

[–] HunterHog@pathfinder.social 2 points 1 year ago

Half-shameful plug for my own at Transient Thoughts on Roleplaying Games. I just recently started it so I only have an article as of yet, but you're welcome to check it out if you find it interesting.

[–] HunterHog@pathfinder.social 2 points 1 year ago (1 children)

Good insight! (Also, nice to see you here!)

How do you feel about Operator/Drifter? There's something to be said about exploiting the one thing you always have direct control of, being your operator loadout, in a mode where success can have RNG as a heavy factor. Especially with nice CC options like Magus Lockdown.

 

cross-posted from: https://lemmy.world/post/116973

Hope this doesn't come across as too self promote-y. I'm not really looking for views or anything, but I thought I'd share what I made.

I'll admit I'm a bit anxious posting this, but I hope it helps someone or you just find it an interesting topic for discussion. It's just a small minimalist blog where I talk about TTRPG design and how I run my games and stuff. If I've misunderstood how this works and the link doesn't work, here's another one: Transient Thoughts on Roleplaying Games. I only have one article right now, about battlemaps and how they influence encounter design a lot more than one would think, and the impact of small choices in making them.

(I fixed preview formatting and opening articles, and also changed theme to be less aggressive to the eyes!) ~~For the best viewing experience I recommend clicking the title of a post to open it up properly (I'm still messing about with getting the layout of things prim and proper..)~~ and you can check the pinned 'About' post if you wanna know more.

If you do read it and have any feedback, or just wanna talk about it, I'd be more than glad to answer any questions in the comments here :D

Hope I'm ok putting this here, just wanted to share with some more people, start a conversation and all that ^^

[–] HunterHog@pathfinder.social 2 points 1 year ago (1 children)

There's no rush! I was just curious if you had any plans on placing down other formats in case other platforms struggle or people have preferences for other formats of discussion, mostly trying to get a feeler. Only do it if you want to ^^

view more: next ›